Change pressure_plate group

This commit is contained in:
Wuzzy 2017-11-22 22:42:00 +01:00
parent 7fab1ada00
commit bc3190d5a9
2 changed files with 8 additions and 5 deletions

@ -144,9 +144,10 @@ These groups are used mostly for informational purposes
* `container=1`: Other/unspecified container type
* `spawn_egg=1`: Spawn egg
* `pressure_plate=1`: Pressure plate (unspecified material)
* `pressure_plate=2`: Wooden pressure plate
* `pressure_plate=3`: Stone pressure plate
* `pressure_plate=1`: Pressure plate (off)
* `pressure_plate=2`: Wooden pressure (on)
* `button=1`: Button (off)
* `button=2`: Button (on)
* `plant=1`: Plant or part of a plant
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part

@ -106,8 +106,10 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
local groups_off = table.copy(plusgroups)
groups_off.attached_node = 1
groups_off.dig_by_piston = 1
groups_off.pressure_plate = 1
local groups_on = table.copy(groups_off)
groups_on.not_in_creative_inventory = 1
groups_on.pressure_plate = 2
if not longdesc then
longdesc = "A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it."
end
@ -176,7 +178,7 @@ for w=1, #woods do
nil,
{{woods[w][2], woods[w][2]}},
mcl_sounds.node_sound_wood_defaults(),
{axey=1, material_wood=1,pressure_plate=2},
{axey=1, material_wood=1},
nil,
"A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")
@ -197,7 +199,7 @@ mesecon.register_pressure_plate(
nil,
{{"mcl_core:stone", "mcl_core:stone"}},
mcl_sounds.node_sound_stone_defaults(),
{pickaxey=1, material_stone=1, pressure_plate=3},
{pickaxey=1, material_stone=1},
{ player = true, mob = true },
"A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.")