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Change pressure_plate group
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@ -144,9 +144,10 @@ These groups are used mostly for informational purposes
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* `container=1`: Other/unspecified container type
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* `spawn_egg=1`: Spawn egg
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* `pressure_plate=1`: Pressure plate (unspecified material)
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* `pressure_plate=2`: Wooden pressure plate
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* `pressure_plate=3`: Stone pressure plate
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* `pressure_plate=1`: Pressure plate (off)
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* `pressure_plate=2`: Wooden pressure (on)
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* `button=1`: Button (off)
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* `button=2`: Button (on)
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* `plant=1`: Plant or part of a plant
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* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
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@ -106,8 +106,10 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
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local groups_off = table.copy(plusgroups)
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groups_off.attached_node = 1
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groups_off.dig_by_piston = 1
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groups_off.pressure_plate = 1
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local groups_on = table.copy(groups_off)
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groups_on.not_in_creative_inventory = 1
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groups_on.pressure_plate = 2
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if not longdesc then
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longdesc = "A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it."
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end
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@ -176,7 +178,7 @@ for w=1, #woods do
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nil,
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{{woods[w][2], woods[w][2]}},
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mcl_sounds.node_sound_wood_defaults(),
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{axey=1, material_wood=1,pressure_plate=2},
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{axey=1, material_wood=1},
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nil,
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"A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")
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@ -197,7 +199,7 @@ mesecon.register_pressure_plate(
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nil,
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{{"mcl_core:stone", "mcl_core:stone"}},
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mcl_sounds.node_sound_stone_defaults(),
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{pickaxey=1, material_stone=1, pressure_plate=3},
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{pickaxey=1, material_stone=1},
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{ player = true, mob = true },
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"A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.")
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