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add armor trim color support
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@ -1,7 +1,7 @@
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mcl_armor_trims = {
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mcl_armor_trims = {
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blacklisted = {["mcl_farming:pumpkin_face"]=true, ["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
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blacklisted = {["mcl_farming:pumpkin_face"]=true, ["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
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overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
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overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
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colors = {"bf352d"}
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colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"}
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}
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}
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local function define_items()
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local function define_items()
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@ -9,36 +9,39 @@ local function define_items()
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for itemname, itemdef in pairs(minetest.registered_tools) do
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for itemname, itemdef in pairs(minetest.registered_tools) do
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if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" and not mcl_armor_trims.blacklisted[itemname] then
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if itemdef._mcl_armor_texture and type(itemdef._mcl_armor_texture) == "string" and not mcl_armor_trims.blacklisted[itemname] then
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for _, overlay in pairs(mcl_armor_trims.overlays) do
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for _, overlay in pairs(mcl_armor_trims.overlays) do
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local new_name = itemname .. "_trimmed_" .. overlay
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for mineral, color in pairs(mcl_armor_trims.colors) do
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minetest.override_item(itemname, {_mcl_armor_trims_trim = new_name})
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local new_name = itemname .. "_trimmed_" .. overlay .. "_" .. mineral
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local new_def = table.copy(itemdef)
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minetest.override_item(itemname, {_mcl_armor_trims_trim = new_name})
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local new_def = table.copy(itemdef)
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local piece_overlay = overlay
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local piece_overlay = overlay
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local invOverlay = ""
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local invOverlay = ""
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if string.find(itemname,"helmet") then
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if string.find(itemname,"helmet") then
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invOverlay = "^helmet_trim.png"
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invOverlay = "^(helmet_trim.png"
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piece_overlay = piece_overlay .. "_helmet"
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piece_overlay = piece_overlay .. "_helmet"
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elseif string.find(itemname,"chestplate") then
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elseif string.find(itemname,"chestplate") then
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invOverlay = "^chestplate_trim.png"
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invOverlay = "^(chestplate_trim.png"
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piece_overlay = piece_overlay .. "_chestplate"
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piece_overlay = piece_overlay .. "_chestplate"
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elseif string.find(itemname,"leggings") then
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elseif string.find(itemname,"leggings") then
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invOverlay = "^leggings_trim.png"
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invOverlay = "^(leggings_trim.png"
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piece_overlay = piece_overlay .. "_leggings"
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piece_overlay = piece_overlay .. "_leggings"
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elseif string.find(itemname,"boots") then
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elseif string.find(itemname,"boots") then
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invOverlay = "^boots_trim.png"
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invOverlay = "^(boots_trim.png"
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piece_overlay = piece_overlay .. "_boots"
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piece_overlay = piece_overlay .. "_boots"
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end
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invOverlay = invOverlay .. "^[colorize:" .. color .. ")"
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piece_overlay = piece_overlay .. ".png"
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new_def.groups.not_in_creative_inventory = 0 --set this to 1 later!
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new_def.groups.not_in_craft_guide = 1
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^(" .. piece_overlay .. "^[colorize:" .. color .. ")"
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new_def.inventory_image = itemdef.inventory_image .. invOverlay
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new_def._mcl_armor_trims_trim = new_name
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register_list[":" .. new_name] = new_def
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end
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end
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piece_overlay = piece_overlay .. ".png"
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new_def.groups.not_in_creative_inventory = 0 --set this to 1 later!
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new_def.groups.not_in_craft_guide = 1
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. "^(" .. piece_overlay .. "^[colorize:purple)"
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new_def.inventory_image = itemdef.inventory_image .. invOverlay
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new_def._mcl_armor_trims_trim = new_name
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register_list[":" .. new_name] = new_def
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end
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end
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end
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end
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end
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end
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