mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 05:43:43 +01:00
Add fire explosions
This commit is contained in:
parent
00acbf8a2a
commit
bc740efafe
@ -14,6 +14,8 @@ mcl_explosions = {}
|
||||
|
||||
local creative_mode = minetest.settings:get_bool("creative_mode")
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
|
||||
@ -134,12 +136,13 @@ end
|
||||
-- raydirs - The directions for each ray
|
||||
-- radius - The maximum distance each ray will go
|
||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||
-- fire - If true, 1/3 of destroyed nodes become fire
|
||||
-- puncher - object that punches other objects (optional)
|
||||
--
|
||||
-- Note that this function has been optimized, it contains code which has been
|
||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||
-- measured to give a significant performance increase.
|
||||
local function trace_explode(pos, strength, raydirs, radius, drop_chance, puncher)
|
||||
local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire, puncher)
|
||||
local vm = minetest.get_voxel_manip()
|
||||
|
||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||
@ -325,7 +328,11 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, punche
|
||||
end
|
||||
end
|
||||
if remove then
|
||||
data[idx] = minetest.CONTENT_AIR
|
||||
if mod_fire and math.random(1, 3) == 1 then
|
||||
data[idx] = CONTENT_FIRE
|
||||
else
|
||||
data[idx] = minetest.CONTENT_AIR
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -361,7 +368,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
end
|
||||
shape = sphere_shapes[radius]
|
||||
|
||||
trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, puncher)
|
||||
trace_explode(pos, strength, shape, radius, (info and info.drop_chance) or 1 / strength, info.fire == true, puncher)
|
||||
|
||||
if not (info and info.no_sound) then
|
||||
add_particles(pos, radius)
|
||||
|
@ -1,2 +1,3 @@
|
||||
name = mcl_explosions
|
||||
description = A common API to create explosions.
|
||||
optional_depends = mcl_fire
|
||||
|
@ -3824,7 +3824,7 @@ end
|
||||
|
||||
|
||||
-- no damage to nodes explosion
|
||||
function mobs:safe_boom(self, pos, radius)
|
||||
function mobs:safe_boom(self, pos, strength)
|
||||
minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
@ -3837,13 +3837,13 @@ end
|
||||
|
||||
|
||||
-- make explosion with protection and tnt mod check
|
||||
function mobs:boom(self, pos, radius)
|
||||
function mobs:boom(self, pos, strength, fire)
|
||||
|
||||
if mod_explosions then
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, self.explosion_strength, { drop_chance = 1.0 }, self.object)
|
||||
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
|
||||
else
|
||||
mobs:safe_boom(self, pos, radius)
|
||||
mobs:safe_boom(self, pos, strength)
|
||||
end
|
||||
else
|
||||
mobs:safe_boom(self, pos, radius)
|
||||
|
@ -79,13 +79,12 @@ mobs:register_arrow("mobs_mc:fireball", {
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 3)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
@ -93,12 +92,11 @@ mobs:register_arrow("mobs_mc:fireball", {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mobs:boom(self, self.object:get_pos(), 3)
|
||||
mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:boom(self, pos, 3)
|
||||
mobs:boom(self, pos, 1, true)
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -3,7 +3,7 @@ mcl_sounds?
|
||||
mcl_worlds?
|
||||
mcl_wool?
|
||||
mcl_dye?
|
||||
mcl_tnt?
|
||||
mcl_explosions?
|
||||
mcl_weather?
|
||||
mcl_spawn?
|
||||
doc?
|
||||
|
Loading…
Reference in New Issue
Block a user