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Fix crash when boat is punched by non-player
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@ -59,13 +59,13 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
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if self._driver then
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if self._driver then
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self._driver:set_detach()
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self._driver:set_detach()
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self._driver = nil
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self._driver = nil
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if not minetest.setting_getbool("creative_mode") then
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if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then
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puncher:get_inventory():add_item("main", "mcl_boats:boat")
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puncher:get_inventory():add_item("main", "mcl_boats:boat")
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end
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end
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self.object:remove()
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self.object:remove()
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else
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else
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if not minetest.setting_getbool("creative_mode") then
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if puncher and puncher:is_player() and (not minetest.setting_getbool("creative_mode")) then
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puncher:get_inventory():add_item("main", "mcl_boats:boat")
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puncher:get_inventory():add_item("main", "mcl_boats:boat")
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end
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end
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self.object:remove()
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self.object:remove()
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