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Fix crash when firing rocket arrows
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@ -272,8 +272,8 @@ rocket_entity.on_step = function(self, dtime)
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return
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return
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end
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end
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-- Perform normal arrow behaviors
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-- Perform normal projectile behaviors
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arrow_entity.on_step(self, dtime)
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vl_projectile.update_projectile(self, dtime)
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end
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end
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vl_projectile.register("mcl_bows:rocket_entity", rocket_entity)
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vl_projectile.register("mcl_bows:rocket_entity", rocket_entity)
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