Correct damage for mob projectiles

This commit is contained in:
teknomunk 2024-11-14 06:25:30 -06:00
parent 42c4d91967
commit be876c3988
7 changed files with 24 additions and 44 deletions

@ -409,7 +409,7 @@ function mcl_mobs.register_arrow(name, def)
switch = 0,
_lifetime = def._lifetime or 7,
owner_id = def.owner_id,
_vl_projectile = {
_vl_projectile = table.update(def._vl_projectile or {},{
behaviors = behaviors,
ignore_gravity = true,
damages_players = true,
@ -458,7 +458,7 @@ function mcl_mobs.register_arrow(name, def)
return
end
end
},
}),
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length()
self.object:set_velocity(dir * vel)

@ -163,22 +163,17 @@ mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
textures = {"mcl_fire_fire_charge.png"},
velocity = 15,
_is_fireball = true,
_vl_projectile = {
damage_groups = {fleshy = 5}
},
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
mcl_burning.set_on_fire(player, 5)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, mob)
mcl_burning.set_on_fire(mob, 5)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_object = function(self, object)

@ -155,21 +155,15 @@ mcl_mobs.register_arrow("mobs_mc:dragon_fireball", {
visual_size = {x = 1.25, y = 1.25},
textures = {"mobs_mc_dragon_fireball.png"},
velocity = 6,
_vl_projectile = {
damage_groups = {fleshy = 12}
},
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
hit_mob = function(self, mob)
minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
mob:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
-- node hit, explode

@ -111,12 +111,11 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true,
_vl_projectile = {
damage_groups = {fleshy = 6}
},
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
local p = self.object:get_pos()
if p then
mcl_mobs.mob_class.boom(self,p, 1, true)
@ -127,10 +126,6 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
hit_mob = function(self, mob)
local name = mob:get_luaentity().name
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if (not ent or ent.health <= 0) and self._owner and minetest.get_player_by_name(self._owner) and name == "mobs_mc:ghast" then

@ -258,11 +258,10 @@ mcl_mobs.register_arrow("mobs_mc:llamaspit", {
visual_size = {x = 0.10, y = 0.10},
textures = {"mobs_mc_llama_spit.png"},
velocity = 5,
_vl_projectile = {
damage_groups = {fleshy = 1}
},
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, mob)

@ -464,6 +464,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
},
velocity = 7,
_lifetime = 15,
_vl_projectile = {
damage_groups = {fleshy = 8},
},
on_punch = function(self) end,
allow_punching = function(self, _, _, object)
local le = object and object:get_luaentity()
@ -474,10 +477,6 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
hit_player = function(self, player)
local pos = vector.new(self.object:get_pos())
mcl_potions.give_effect("withering", player, 2, 10)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
mcl_mobs.mob_class.boom(self, pos, 1)
if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity()
@ -489,10 +488,6 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos())
mcl_potions.give_effect("withering", mob, 2, 10)
mob:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
mcl_mobs.mob_class.boom(self, pos, 1)
local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then

@ -464,16 +464,12 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
allow_punching = allow_punching,
entity_def = entity_def,
object = object,
object_id = mcl_util.get_entity_id(object),
luaentity = object:get_luaentity(),
})..")")
end
if not allow_punching then return end
-- Get damage
local dmg = projectile_def.damage_groups or 0
if type(dmg) == "function" then
dmg = dmg(self, entity_def, projectile_def, object)
end
local object_lua = object:get_luaentity()
@ -489,6 +485,12 @@ local function handle_entity_collision(self, entity_def, projectile_def, object)
end
if do_damage then
-- Get damage
local dmg = projectile_def.damage_groups or 0
if type(dmg) == "function" then
dmg = dmg(self, entity_def, projectile_def, object)
end
object:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
-- Guard against crashes when projectiles get destroyed in response to what it punched