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Add setting: mcl_tnt_griefing
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@ -2179,6 +2179,7 @@ local do_states = function(self, dtime)
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radius = node_break_radius,
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damage_radius = entity_damage_radius,
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sound = self.sounds.explode,
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is_tnt = false,
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})
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else
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@ -3740,6 +3741,7 @@ function mobs:boom(self, pos, radius)
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damage_radius = radius,
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sound = self.sounds and self.sounds.explode,
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explode_center = true,
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is_tnt = false,
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})
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else
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mobs:safe_boom(self, pos, radius)
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@ -308,7 +308,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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-- Bed goes BOOM in the Nether or End.
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minetest.remove_node(pos)
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if minetest.get_modpath("mcl_tnt") then
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tnt.boom(pos, {radius = 4, damage_radius = 4})
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tnt.boom(pos, {radius = 4, damage_radius = 4, is_tnt = false})
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end
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return
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end
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("mcl_tnt")
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local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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@ -78,6 +79,14 @@ if minetest.get_modpath("mesecons") then
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rules = mesecon.rules.alldirs,
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}}
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end
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local longdesc
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if tnt_griefing then
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longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE)
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else
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longdesc = S("An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE)
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end
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minetest.register_node("mcl_tnt:tnt", {
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tiles = {"default_tnt_top.png", "default_tnt_bottom.png",
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"default_tnt_side.png", "default_tnt_side.png",
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@ -87,7 +96,7 @@ minetest.register_node("mcl_tnt:tnt", {
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description = S("TNT"),
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paramtype = "light",
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sunlight_propagates = true,
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_doc_items_longdesc = S("An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.", TNT_RANGE),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = S("Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds."),
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groups = { dig_immediate = 3, tnt = 1, enderman_takable=1 },
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mesecons = tnt_mesecons,
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@ -213,6 +222,9 @@ tnt.boom = function(pos, info)
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else
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sound = info.sound
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end
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if info.is_tnt == nil then
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info.is_tnt = true
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end
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minetest.sound_play(sound, {pos = pos,gain = 1.0,max_hear_distance = 16,})
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local node = minetest.get_node(pos)
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if minetest.get_item_group("water") == 1 or minetest.get_item_group("lava") == 1 then
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@ -230,9 +242,11 @@ tnt.boom = function(pos, info)
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-- TODO: Implement the real blast resistance algorithm
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if def and n.name ~= "air" and n.name ~= "ignore" and (def._mcl_blast_resistance == nil or def._mcl_blast_resistance < 1000) then
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activate_if_tnt(n.name, np, pos, 3)
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if (not tnt_griefing) and info.is_tnt ~= false then
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-- No-op
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-- Custom blast function defined by node.
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-- Node removal and drops must be handled manually.
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if def.on_blast then
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elseif def.on_blast then
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def.on_blast(np, 1.0)
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-- Default destruction handling: Remove nodes, drop items
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else
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@ -2,4 +2,5 @@
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@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
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TNT=TNT
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An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=Ein Sprengstoff. Wenn er explodiert, wird er Lebewesen verletzen und Blöcke in der Nähe zerstören. TNT hat einen Explosionsradius von @1. Mit einer geringen Wahrscheinlichkeit werden Blöcke als Gegenstand abfallen (als ob sie abgebaut worden wären), anstatt völlig zerstört zu werden. TNT kann mit Werkzeugen, Explosionen, Feuer, Lava und Redstone-Signalen angezündet werden.
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An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=Ein Sprengstoff. Wenn er explodiert, wird er Lebewesen verletzen. TNT hat einen Explosionsradius von @1. TNT kann mit Werkzeugen, Explosionen, Feuer, Lava und Redstone-Signalen angezündet werden.
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Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds.=Platizeren sie das TNT und zünden Sie es mit einer der obigen Methoden an. Begeben Sie sich rasch in eine sichere Entfernung. Das TNT wird anfangen, von der Schwerkraft beeinflusst zu sein und explodiert in 4 Sekunden.
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@ -1,5 +1,6 @@
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# textdomain: mcl_tnt
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@1 was caught in an explosion.=
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TNT=
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An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.
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An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=
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An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=
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Place the TNT and ignite it with one of the methods above. Quickly get in safe distance. The TNT will start to be affected by gravity and explodes in 4 seconds.=
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@ -24,6 +24,9 @@ mcl_doWeatherCycle (Change weather) bool true
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# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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# If enabled, TNT explosions destroy blocks.
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mcl_tnt_griefing (TNT destroys blocks) bool true
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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