Rename mod: hbarmor → mcl_hbarmor
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# HUD bar for `3d_armor` [`hbarmor`]
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* Version: 0.4.0
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## Description
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This mod adds a simple HUD bar which displays the current damage
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of the player's armor (from the 3D Armor [`3d_armor`] mod) as a percentage (rounded).
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100% armor means the armor is in perfect shape. 0% means the armor is almost destroyed
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or non-existant. Note that to reach 100%, the player must wear at least 4 different
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pieces of armor in perfect shape.
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The armor bar also does not tell anything about the armor's strength,
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only how worn out it already is.
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By default, the armor bar is hidden if the player wears no armor.
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## Dependencies
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* HUD bars [`hudbars`], major version 1
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* 3D Armor [`3d_armor`] (tested with Minetest 0.4.14)
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## Licensing
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This mod is entirly free softare.
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### Source code
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* License: MIT License (see below)
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* Authors: Wuzzy, forked from the mod “Better HUD (and hunger)” [`hud`] by BlockMen (2013-2014)
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### Textures
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* `hbarmor_icon.png`—Stu ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen
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* `hbarmor_bgicon.png`—Stu (CC BY-SA 3.0), modified by BlockMen
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* `hbarmor_bar.png`—Wuzzy (MIT License)
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Everything else is under the MIT License:
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© Copyright BlockMen (2013-2014)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the MIT License.
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See <https://opensource.org/licenses/MIT> for more details.
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Before Width: | Height: | Size: 11 KiB |
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#If true, automatically hides the armor HUD bar when the player wears no
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#armor. Otherwise, the armor bar shows “0%”.
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hbarmor_autohide (Automatically hide armor HUD bar) bool true
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#Time difference in seconds between updates to the armor HUD bar.
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#Increase this number for slow servers.
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hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0
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26
mods/HUD/mcl_hbarmor/README.md
Normal file
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# MineClone 2 HUD bar for `3d_armor` [`mcl_hbarmor`]
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## Description
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This mod adds a simple HUD bar which displays the player's armor points.
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The players has 0-20 armor points.
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The armor bar is hidden if the player wears no armor.
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## Licensing
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This mod is entirly free softare.
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### Source code
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License: MIT License (see below)
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### Textures
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See MineClone 2 license.
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### MIT License
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Everything else is under the MIT License:
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© Copyright BlockMen (2013-2014)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the MIT License.
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See <https://opensource.org/licenses/MIT> for more details.
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@ -1,33 +1,27 @@
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local S = minetest.get_translator("hbarmor")
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local S = minetest.get_translator("mcl_hbarmor")
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if (not armor) or (not armor.def) then
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if (not armor) or (not armor.def) then
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minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
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minetest.log("error", "[mcl_hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
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end
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end
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local hbarmor = {}
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local mcl_hbarmor = {}
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-- HUD statbar values
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-- HUD statbar values
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hbarmor.armor = {}
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mcl_hbarmor.armor = {}
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-- Stores if player's HUD bar has been initialized so far.
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-- Stores if player's HUD bar has been initialized so far.
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hbarmor.player_active = {}
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mcl_hbarmor.player_active = {}
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-- Time difference in seconds between updates to the HUD armor bar.
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-- Time difference in seconds between updates to the HUD armor bar.
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-- Increase this number for slow servers.
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-- Increase this number for slow servers.
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hbarmor.tick = 0.1
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mcl_hbarmor.tick = 0.1
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-- If true, the armor bar is hidden when the player does not wear any armor
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-- If true, the armor bar is hidden when the player does not wear any armor
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hbarmor.autohide = true
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mcl_hbarmor.autohide = true
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--load custom settings
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set = minetest.settings:get("mcl_hbarmor_tick")
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local set = minetest.settings:get_bool("hbarmor_autohide")
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if set ~= nil then
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hbarmor.autohide = set
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end
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set = minetest.settings:get("hbarmor_tick")
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if tonumber(set) ~= nil then
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if tonumber(set) ~= nil then
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hbarmor.tick = tonumber(set)
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mcl_hbarmor.tick = tonumber(set)
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end
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end
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@ -43,17 +37,17 @@ local function custom_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if minetest.settings:get_bool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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local ret = hbarmor.get_armor(player)
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local ret = mcl_hbarmor.get_armor(player)
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if ret == false then
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if ret == false then
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minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
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minetest.log("error", "[mcl_hbarmor] Call to mcl_hbarmor.get_armor in custom_hud returned with false!")
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return
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return
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end
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end
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local arm = tonumber(hbarmor.armor[name])
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local arm = tonumber(mcl_hbarmor.armor[name])
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if not arm then
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if not arm then
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arm = 0
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arm = 0
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end
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end
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local hide
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local hide
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if hbarmor.autohide then
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if mcl_hbarmor.autohide then
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hide = must_hide(name, arm)
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hide = must_hide(name, arm)
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else
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else
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hide = false
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hide = false
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@ -63,9 +57,9 @@ local function custom_hud(player)
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end
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end
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--register and define armor HUD bar
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--register and define armor HUD bar
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, hbarmor.autohide)
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hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, mcl_hbarmor.autohide)
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function hbarmor.get_armor(player)
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function mcl_hbarmor.get_armor(player)
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if not player or not armor.def then
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if not player or not armor.def then
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return false
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return false
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end
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end
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@ -74,25 +68,25 @@ function hbarmor.get_armor(player)
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if not pts then
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if not pts then
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return false
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return false
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else
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else
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hbarmor.set_armor(name, pts)
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mcl_hbarmor.set_armor(name, pts)
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end
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end
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return true
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return true
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end
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end
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function hbarmor.set_armor(player_name, pts)
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function mcl_hbarmor.set_armor(player_name, pts)
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hbarmor.armor[player_name] = math.max(0, math.min(20, pts))
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mcl_hbarmor.armor[player_name] = math.max(0, math.min(20, pts))
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end
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end
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-- update hud elemtens if value has changed
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local function update_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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--armor
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--armor
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local arm = tonumber(hbarmor.armor[name])
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local arm = tonumber(mcl_hbarmor.armor[name])
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if not arm then
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if not arm then
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arm = 0
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arm = 0
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hbarmor.armor[name] = 0
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mcl_hbarmor.armor[name] = 0
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end
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end
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if hbarmor.autohide then
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if mcl_hbarmor.autohide then
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-- hide armor bar completely when there is none
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-- hide armor bar completely when there is none
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if must_hide(name, arm) then
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if must_hide(name, arm) then
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hb.hide_hudbar(player, "armor")
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hb.hide_hudbar(player, "armor")
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@ -108,12 +102,12 @@ end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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custom_hud(player)
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custom_hud(player)
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hbarmor.player_active[name] = true
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mcl_hbarmor.player_active[name] = true
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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hbarmor.player_active[name] = false
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mcl_hbarmor.player_active[name] = false
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end)
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end)
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local main_timer = 0
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local main_timer = 0
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@ -121,15 +115,15 @@ local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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if main_timer > hbarmor.tick or timer > 4 then
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if main_timer > mcl_hbarmor.tick or timer > 4 then
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if minetest.settings:get_bool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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if main_timer > hbarmor.tick then main_timer = 0 end
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if main_timer > mcl_hbarmor.tick then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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if hbarmor.player_active[name] == true then
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if mcl_hbarmor.player_active[name] == true then
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local ret = hbarmor.get_armor(player)
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local ret = mcl_hbarmor.get_armor(player)
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if ret == false then
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if ret == false then
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minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
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minetest.log("error", "[mcl_hbarmor] Call to mcl_hbarmor.get_armor in globalstep returned with false!")
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end
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end
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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@ -1,2 +1,2 @@
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name = hbarmor
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name = mcl_hbarmor
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depends = hudbars, 3d_armor
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depends = hudbars, 3d_armor
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3
mods/HUD/mcl_hbarmor/settingtypes.txt
Normal file
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#Time difference in seconds between updates to the armor HUD bar.
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#Increase this number for slow servers.
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hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0
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Before Width: | Height: | Size: 91 B After Width: | Height: | Size: 91 B |
Before Width: | Height: | Size: 896 B After Width: | Height: | Size: 896 B |
Before Width: | Height: | Size: 904 B After Width: | Height: | Size: 904 B |
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Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
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Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
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/assets/minecraft/textures/particle,particles.png,/mods/CORE/mcl_particles/textures,mcl_particles_bubble.png,0,16,8,8,0,0,y
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/assets/minecraft/textures/particle,particles.png,/mods/CORE/mcl_particles/textures,mcl_particles_bubble.png,0,16,8,8,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hbarmor/textures,hbarmor_icon.png,34,9,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/mcl_hbarmor/textures,hbarmor_icon.png,34,9,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hbarmor/textures,hbarmor_bgicon.png,16,9,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/mcl_hbarmor/textures,hbarmor_bgicon.png,16,9,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_icon_health.png,52,0,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_icon_health.png,52,0,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_bgicon_health.png,16,0,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_bgicon_health.png,16,0,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_icon_breath.png,16,18,9,9,0,0,y
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/assets/minecraft/textures/gui,icons.png,/mods/HUD/hudbars/textures,hudbars_icon_breath.png,16,18,9,9,0,0,y
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