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Add warm ocean ruins
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@ -1,6 +1,7 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local cold_oceans = {
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"RoofedForest_ocean",
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"BirchForestM_ocean",
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@ -36,7 +37,40 @@ local cold_oceans = {
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"Taiga_deep_ocean",
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}
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mcl_structures.register_structure("cold_ocean_ruins",{
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local warm_oceans = {
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"JungleEdgeM_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"Swampland_ocean",
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"Mesa_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"MushroomIsland_ocean",
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"SavannaM_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"Jungle_ocean",
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"Desert_ocean",
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"JungleM_ocean",
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"JungleEdgeM_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_deep_ocean",
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"MesaPlateauF_deep_ocean",
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"Swampland_deep_ocean",
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"Mesa_deep_ocean",
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"Plains_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"MushroomIsland_deep_ocean",
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"SavannaM_deep_ocean",
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"JungleEdge_deep_ocean",
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"MesaBryce_deep_ocean",
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"Jungle_deep_ocean",
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"Desert_deep_ocean",
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"JungleM_deep_ocean",
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}
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local cold = {
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place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"},
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spawn_by = {"mcl_core:water_source"},
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num_spawn_by = 2,
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@ -52,9 +86,9 @@ mcl_structures.register_structure("cold_ocean_ruins",{
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flags = "place_center_x, place_center_z, force_placement",
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solid_ground = true,
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make_foundation = true,
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y_offset = 0,
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y_offset = -1,
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y_min = mcl_vars.mg_overworld_min,
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y_max = 1,
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y_max = -2,
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biomes = cold_oceans,
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chunk_probability = 64,
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sidelen = 4,
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@ -91,4 +125,16 @@ mcl_structures.register_structure("cold_ocean_ruins",{
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}
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}
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},
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})
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}
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local warm = table.copy(cold)
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warm.biomes = warm_oceans
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warm.filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_2.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_3.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_4.mts",
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}
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mcl_structures.register_structure("cold_ocean_ruins",cold)
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mcl_structures.register_structure("warm_ocean_ruins",warm)
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