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Fishing gives water bottle instead of glass bottle
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@ -45,8 +45,7 @@ local go_fishing = function(itemstack, user, pointed_thing)
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elseif r <= 52 then
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elseif r <= 52 then
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itemname = "mcl_mobitems:string"
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itemname = "mcl_mobitems:string"
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elseif r <= 62 then
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elseif r <= 62 then
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itemname = "mcl_potions:glass_bottle"
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itemname = "mcl_potions:potion_water"
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--TODO itemname = "mcl_potions:bottle_water"
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elseif r <= 72 then
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elseif r <= 72 then
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itemname = "mcl_mobitems:bone"
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itemname = "mcl_mobitems:bone"
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elseif r <= 73 then
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elseif r <= 73 then
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@ -60,14 +59,14 @@ local go_fishing = function(itemstack, user, pointed_thing)
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-- Treasure
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-- Treasure
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r = math.random(1, 6)
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r = math.random(1, 6)
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if r == 1 then
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if r == 1 then
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-- TODO: Enchanted
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-- TODO: Enchanted bow
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itemname = "mcl_throwing:bow"
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itemname = "mcl_throwing:bow"
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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elseif r == 2 then
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elseif r == 2 then
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-- TODO: Enchanted book
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-- TODO: Enchanted book
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itemname = "mcl_books:book"
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itemname = "mcl_books:book"
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elseif r == 3 then
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elseif r == 3 then
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-- TODO: Enchanted
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-- TODO: Enchanted fishing rod
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itemname = "mcl_fishing:fishing_rod"
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itemname = "mcl_fishing:fishing_rod"
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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elseif r == 4 then
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elseif r == 4 then
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