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Allow non monsters spawns too
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11e3674926
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@ -7,6 +7,7 @@ local nether_threshold = tonumber(minetest.settings:get("mcl_mobs_nether_thresho
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local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
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local end_threshold = tonumber(minetest.settings:get("mcl_mobs_end_threshold")) or 0
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local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
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local overworld_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_threshold")) or 0
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local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
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local overworld_sky_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_sky_threshold")) or 7
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local overworld_passive_threshold = tonumber(minetest.settings:get("mcl_mobs_overworld_passive_threshold")) or 7
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_item_group = minetest.get_item_group
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@ -724,6 +725,8 @@ local function spawn_check(pos, spawn_def)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
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and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
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and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
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local gotten_light = get_node_light(pos)
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if modern_lighting then
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if modern_lighting then
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local my_node = get_node(pos)
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local my_node = get_node(pos)
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local sky_light = minetest.get_natural_light(pos)
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local sky_light = minetest.get_natural_light(pos)
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@ -738,12 +741,17 @@ local function spawn_check(pos, spawn_def)
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return true
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return true
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end
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end
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elseif dimension == "overworld" then
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elseif dimension == "overworld" then
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if mob_type == "monster" then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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return true
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return true
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end
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end
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else
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if gotten_light > overworld_passive_threshold then
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return true
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end
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end
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end
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end
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else
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else
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local gotten_light = get_node_light(pos)
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
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return true
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return true
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end
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end
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@ -178,12 +178,13 @@ mcl_raids_zombie_siege (Zombie siege raid) bool false
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mcl_mobs_modern_lighting (Use MC 1.18 light rules for spawning) bool true
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mcl_mobs_modern_lighting (Use MC 1.18 light rules for spawning) bool true
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# These only take effect if mcl_mobs_modern_lighting is enabled
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# These only take effect if mcl_mobs_modern_lighting is enabled
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# Light levels greater than these block monsters spawning
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# Light levels greater than these block mobs spawning
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# See https://minecraft.fandom.com/wiki/Light#Internal_light_level
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# See https://minecraft.fandom.com/wiki/Light#Internal_light_level
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mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14
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mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14
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mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14
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mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14
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mcl_mobs_overworld_threshold (Artificial light threshold to stop spawns in the Overworld) int 0 0 14
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mcl_mobs_overworld_threshold (Artificial light threshold to stop monster spawns in the Overworld) int 0 0 14
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mcl_mobs_overworld_sky_threshold (Skylight threshold to stop spawns in the Overworld) int 7 0 14
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mcl_mobs_overworld_sky_threshold (Skylight threshold to stop monster spawns in the Overworld) int 7 0 14
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mcl_mobs_overworld_passive_threshold (Combined light threshold to stop animal and npc spawns in the Overworld) int 7 0 14
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[Audio]
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[Audio]
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# Enable flame sound.
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# Enable flame sound.
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