Barrel formspec

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AFCMS 2022-09-10 21:51:40 +02:00
parent 093d55861c
commit bf57cf3aa3
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GPG Key ID: 8720389A25B652E3

@ -8,6 +8,7 @@ local open_barrels = {}
local drop_content = mcl_util.drop_items_from_meta_container("main") local drop_content = mcl_util.drop_items_from_meta_container("main")
---@param pos Vector
local function on_blast(pos) local function on_blast(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
drop_content(pos, node) drop_content(pos, node)
@ -45,30 +46,34 @@ local function barrel_open(pos, node, clicker)
local playername = clicker:get_player_name() local playername = clicker:get_player_name()
minetest.show_formspec(playername, minetest.show_formspec(playername,
"mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z, "mcl_barrels:barrel_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z,
table.concat({ table.concat({
"size[9,8.75]", "formspec_version[4]",
"label[0,0;"..F(C("#313131", name)).."]", "size[11.75,10.425]",
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]",
mcl_formspec.get_itemslot_bg(0, 0.5, 9, 3), "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
"label[0,4.0;"..F(C("#313131", S("Inventory"))).."]", mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
"list[current_player;main;0,4.5;9,3;9]", "list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;0.375,0.75;9,3;]",
mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3), "label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
"list[current_player;main;0,7.74;9,1;]", mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1), "list[current_player;main;0.375,5.1;9,3;9]",
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main]",
"listring[current_player;main]", "listring[current_player;main]",
}) })
) )
minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 }) minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
open_barrels[playername] = pos open_barrels[playername] = pos
minetest.sound_play({name="mcl_barrels_default_barrel_open", pos=pos, gain=0.5, max_hear_distance=16}, true) minetest.sound_play({ name = "mcl_barrels_default_barrel_open", pos = pos, gain = 0.5, max_hear_distance = 16 }, true)
end end
---@param pos Vector
local function close_forms(pos) local function close_forms(pos)
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
local formname = "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z local formname = "mcl_barrels:barrel_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z
for p = 1, #players do for p = 1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(), formname) minetest.close_formspec(players[p]:get_player_name(), formname)
@ -76,15 +81,18 @@ local function close_forms(pos)
end end
end end
---@param pos Vector
local function update_after_close(pos) local function update_after_close(pos)
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if not node then return end if not node then return end
if node.name == "mcl_barrels:barrel_open" then if node.name == "mcl_barrels:barrel_open" then
minetest.swap_node(pos, {name = "mcl_barrels:barrel_closed", param2 = node.param2}) minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 })
minetest.sound_play({name="mcl_barrels_default_barrel_close", pos=pos, gain=0.5, max_hear_distance=16}, true) minetest.sound_play({ name = "mcl_barrels_default_barrel_close", pos = pos, gain = 0.5, max_hear_distance = 16 },
true)
end end
end end
---@param player ObjectRef
local function close_barrel(player) local function close_barrel(player)
local name = player:get_player_name() local name = player:get_player_name()
local open = open_barrels[name] local open = open_barrels[name]
@ -102,20 +110,22 @@ minetest.register_node("mcl_barrels:barrel_closed", {
_tt_help = S("27 inventory slots"), _tt_help = S("27 inventory slots"),
_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."), _doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), _doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
tiles = {"mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"}, tiles = { "mcl_barrels_barrel_top.png^[transformR270", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png" },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false) minetest.rotate_and_place(itemstack, placer, pointed_thing,
minetest.is_creative_enabled(placer:get_player_name()), {}
, false)
return itemstack return itemstack
end, end,
stack_max = 64, stack_max = 64,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1}, groups = { handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1 },
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 9*3) inv:set_size("main", 9 * 3)
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
@ -124,16 +134,16 @@ minetest.register_node("mcl_barrels:barrel_closed", {
allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name() ..
" moves stuff in barrel at "..minetest.pos_to_string(pos)) " moves stuff in barrel at " .. minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name() ..
" moves stuff to barrel at "..minetest.pos_to_string(pos)) " moves stuff to barrel at " .. minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name() ..
" takes stuff from barrel at "..minetest.pos_to_string(pos)) " takes stuff from barrel at " .. minetest.pos_to_string(pos))
end, end,
after_dig_node = drop_content, after_dig_node = drop_content,
on_blast = on_blast, on_blast = on_blast,
@ -149,27 +159,35 @@ minetest.register_node("mcl_barrels:barrel_open", {
_doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."), _doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."),
_doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), _doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."),
_doc_items_create_entry = false, _doc_items_create_entry = false,
tiles = {"mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"}, tiles = { "mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png" },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
drop = "mcl_barrels:barrel_closed", drop = "mcl_barrels:barrel_closed",
stack_max = 64, stack_max = 64,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1}, groups = {
handy = 1,
axey = 1,
container = 2,
material_wood = 1,
flammable = -1,
deco_block = 1,
not_in_creative_inventory = 1
},
allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name() ..
" moves stuff in barrel at "..minetest.pos_to_string(pos)) " moves stuff in barrel at " .. minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name() ..
" moves stuff to barrel at "..minetest.pos_to_string(pos)) " moves stuff to barrel at " .. minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name() ..
" takes stuff from barrel at "..minetest.pos_to_string(pos)) " takes stuff from barrel at " .. minetest.pos_to_string(pos))
end, end,
after_dig_node = drop_content, after_dig_node = drop_content,
on_blast = on_blast, on_blast = on_blast,
@ -193,10 +211,10 @@ end)
minetest.register_craft({ minetest.register_craft({
output = "mcl_barrels:barrel_closed", output = "mcl_barrels:barrel_closed",
recipe = { recipe = {
{"group:wood", "group:wood_slab", "group:wood"}, { "group:wood", "group:wood_slab", "group:wood" },
{"group:wood", "", "group:wood"}, { "group:wood", "", "group:wood" },
{"group:wood", "group:wood_slab", "group:wood"}, { "group:wood", "group:wood_slab", "group:wood" },
} },
}) })
minetest.register_craft({ minetest.register_craft({