Different pillar rotation algorithm, fixes pillar shading issues

This commit is contained in:
Wuzzy 2017-02-11 04:26:00 +01:00
parent 28d6d54967
commit bf60a42341
5 changed files with 96 additions and 1 deletions

@ -1,2 +1,3 @@
mcl_core
mcl_throwing
mcl_util

@ -30,7 +30,9 @@ minetest.register_node("mcl_end:purpur_pillar", {
stack_max = 64,
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
on_place = function(itemstack, player, pointed_thing)
mcl_util.axis_place(itemstack, player, pointed_thing, minetest.setting_getbool("creative_mode"), player:get_player_control().sneak)
end,
tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
groups = {cracky=3,building_block=1},
sounds = mcl_core.node_sound_stone_defaults(),

@ -0,0 +1 @@
Helper functions for MineClone 2.

90
mods/mcl_util/init.lua Normal file

@ -0,0 +1,90 @@
mcl_util = {}
-- Based on minetest.rotate_and_place
--[[
Attempt to predict the desired orientation of the pillar-like node
defined by `itemstack`, and place it accordingly in one of 3 possible
orientations (X, Y or Z).
Stacks are handled normally if the `infinitestacks`
field is false or omitted (else, the itemstack is not changed).
* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
orientation on wall
This function is a simplified version of minetest.rotate_and_place.
The Minetest function is seen as inappropriate because this includes mirror
images of possible orientations, causing problems with pillar shadings.
]]
function mcl_util.axis_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
local unode = minetest.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
local above = pointed_thing.above
local under = pointed_thing.under
local is_x = (above.x ~= under.x)
local is_y = (above.y ~= under.y)
local is_z = (above.z ~= under.z)
local anode = minetest.get_node_or_nil(above)
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if minetest.is_protected(pos, placer:get_player_name()) then
minetest.record_protection_violation(pos, placer:get_player_name())
return
end
local ndef = minetest.registered_nodes[node.name]
if not ndef or not ndef.buildable_to then
return
end
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
end
minetest.set_node(pos, {name = wield_name, param2 = p2})
if not infinitestacks then
itemstack:take_item()
return itemstack
end
end

1
mods/mcl_util/mod.conf Normal file

@ -0,0 +1 @@
name = mcl_util