Merge pull request 'Pressure plates check for entity contact' (#3033) from pplates into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3033
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
This commit is contained in:
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 2022-12-06 13:48:26 +00:00
commit bfa75dbcd2

@ -12,6 +12,16 @@ local pp_box_on = {
fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
}
local function pp_on_rightclick(pos, node)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
if node.name == basename .. "_off" then
minetest.set_node(pos, { name = basename .. "_on" })
mesecon.receptor_on(pos, mesecon.rules.pplate)
else
minetest.get_meta(pos):set_string("deact_time", "")
end
end
local function pp_on_timer(pos, elapsed)
local node = minetest.get_node(pos)
local basename = minetest.registered_nodes[node.name].pressureplate_basename
@ -37,34 +47,80 @@ local function pp_on_timer(pos, elapsed)
end
end
local objs = minetest.get_objects_inside_radius(pos, .99)
local function obj_touching_plate_pos(obj_ref, plate_pos)
local obj_pos = obj_ref:get_pos()
local props = obj_ref:get_properties()
local parent = obj_ref:get_attach()
if props and obj_pos and not parent then
local collisionbox = props.collisionbox
local physical = props.physical
local is_player = obj_ref:is_player()
local luaentity = obj_ref:get_luaentity()
local is_item = luaentity and luaentity.name == "__builtin:item"
if collisionbox and physical or is_player or is_item then
local plate_x_min = plate_pos.x - 7 / 16
local plate_x_max = plate_pos.x + 7 / 16
local plate_z_min = plate_pos.z - 7 / 16
local plate_z_max = plate_pos.z + 7 / 16
local plate_y_max = plate_pos.y - 7 / 16
if node.name == basename .. "_on" then
local disable
if #objs == 0 then
disable = true
elseif not activated_by.any then
disable = true
for k, obj in pairs(objs) do
if obj_does_activate(obj, activated_by) then
disable = false
break
local obj_x_min = obj_pos.x + collisionbox[1]
local obj_x_max = obj_pos.x + collisionbox[4]
local obj_z_min = obj_pos.z + collisionbox[3]
local obj_z_max = obj_pos.z + collisionbox[6]
local obj_y_min = obj_pos.y + collisionbox[2]
if
obj_y_min <= plate_y_max and
not (obj_x_min >= plate_x_max) and
not (obj_x_max <= plate_x_min) and
not (obj_z_min >= plate_z_max) and
not (obj_z_max <= plate_z_min)
then
return true
end
end
end
return false
end
local objs = minetest.get_objects_inside_radius(pos, 1)
if node.name == basename .. "_on" then
local disable = true
for k, obj in pairs(objs) do
if
obj_does_activate(obj, activated_by) and
obj_touching_plate_pos(obj, pos)
then
disable = false
minetest.get_meta(pos):set_string("deact_time", "")
break
end
end
if disable then
minetest.set_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
local meta = minetest.get_meta(pos)
local deact_time = meta:get_float("deact_time")
local current_time = minetest.get_us_time()
if deact_time == 0 then
deact_time = current_time + 1 * 1000 * 1000
meta:set_float("deact_time", deact_time)
end
if deact_time <= current_time then
minetest.set_node(pos, { name = basename .. "_off" })
mesecon.receptor_off(pos, mesecon.rules.pplate)
meta:set_string("deact_time", "")
end
end
elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do
local objpos = obj:get_pos()
if obj_does_activate(obj, activated_by) then
if objpos.y > pos.y-1 and objpos.y < pos.y then
minetest.set_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate)
break
end
if
obj_does_activate(obj, activated_by) and
obj_touching_plate_pos(obj, pos)
then
minetest.set_node(pos, { name = basename .. "_on" })
mesecon.receptor_on(pos, mesecon.rules.pplate)
break
end
end
end
@ -118,6 +174,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
walkable = false,
description = description,
on_timer = pp_on_timer,
on_rightclick = pp_on_rightclick,
on_construct = function(pos)
minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
end,