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synced 2024-12-26 11:17:30 +01:00
Can place heads at walls
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parent
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commit
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@ -45,12 +45,52 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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sounds = mcl_sounds.node_sound_defaults({
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sounds = mcl_sounds.node_sound_defaults({
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footstep = {name="default_hard_footstep", gain=0.3}
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footstep = {name="default_hard_footstep", gain=0.3}
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}),
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}),
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities, for now.
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return itemstack end
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
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end
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end
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local above = pointed_thing.above
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local diff = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
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local wdir = minetest.dir_to_wallmounted(diff)
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local itemstring = itemstack:get_name()
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local fakestack = ItemStack(itemstack)
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local idef = fakestack:get_definition()
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local retval
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if wdir == 0 or wdir == 1 then
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return minetest.item_place(itemstack, placer, pointed_thing)
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else
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retval = fakestack:set_name("mcl_heads:"..name.."_wall")
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end
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if not retval then
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return itemstack
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end
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local success
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itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name(itemstring)
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return itemstack
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end,
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on_rotate = on_rotate,
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on_rotate = on_rotate,
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_mcl_blast_resistance = 5,
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_mcl_blast_resistance = 5,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_mob_range_mob = rangemob,
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_mcl_armor_mob_range_mob = rangemob,
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})
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})
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minetest.register_node("mcl_heads:"..name.."_wall", {
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minetest.register_node("mcl_heads:"..name.."_wall", {
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