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Fix sus stew item frame duplication bug
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473c85c543
commit
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@ -79,6 +79,21 @@ local function eat_stew(itemstack, user, pointed_thing)
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end
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end
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local function eat_stew_delayed(itemstack, user, pointed_thing)
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local function eat_stew_delayed(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if user and not user:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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-- Wrapper for handling mcl_hunger delayed eating
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-- Wrapper for handling mcl_hunger delayed eating
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local name = user:get_player_name()
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local name = user:get_player_name()
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mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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