Merge branch 'master' into beds

This commit is contained in:
NO11 2021-09-12 12:53:01 +00:00
commit c22c2063ad
7 changed files with 122 additions and 15 deletions

@ -575,7 +575,7 @@ minetest.register_entity(":__builtin:item", {
return true
end,
on_step = function(self, dtime)
on_step = function(self, dtime, moveresult)
if self._removed then
self.object:set_properties({
physical = false
@ -642,6 +642,18 @@ minetest.register_entity(":__builtin:item", {
end
end
-- Destroy item when it collides with a cactus
if moveresult and moveresult.collides then
for _, collision in pairs(moveresult.collisions) do
local pos = collision.node_pos
if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
self._removed = true
self.object:remove()
return
end
end
end
-- Push item out when stuck inside solid opaque node
if def and def.walkable and def.groups and def.groups.opaque == 1 then
local shootdir

@ -233,4 +233,4 @@ mobs:spawn(spawn_grass)
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
-- Note: This spawn egg does not exist in Minecraft
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit_caerbannog.png", 0)

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@ -168,6 +168,60 @@ local dispenserdef = {
end
inv:set_stack("main", stack_id, stack)
-- Use shears on sheeps
elseif igroups.shears then
for _, obj in pairs(minetest.get_objects_inside_radius(droppos, 1)) do
local entity = obj:get_luaentity()
if entity and not entity.child and not entity.gotten then
local entname = entity.name
local pos = obj:get_pos()
local used, texture = false
if entname == "mobs_mc:sheep" then
minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
if not entity.color then
entity.color = "unicolor_white"
end
entity.base_texture = { "blank.png", "mobs_mc_sheep.png" }
texture = entity.base_texture
entity.drops = {
{ name = mobs_mc.items.mutton_raw, chance = 1, min = 1, max = 2 },
}
used = true
elseif entname == "mobs_mc:snowman" then
texture = {
"mobs_mc_snowman.png",
"blank.png", "blank.png",
"blank.png", "blank.png",
"blank.png", "blank.png",
}
used = true
elseif entname == "mobs_mc:mooshroom" then
local droppos = vector.offset(pos, 0, 1.4, 0)
if entity.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
minetest.add_item(droppos, mobs_mc.items.mushroom_brown .. " 5")
else
minetest.add_item(droppos, mobs_mc.items.mushroom_red .. " 5")
end
local oldyaw = obj:get_yaw()
obj:remove()
local cow = minetest.add_entity(pos, "mobs_mc:cow")
cow:set_yaw(oldyaw)
obj = cow
entity = cow:get_luaentity()
used = true
end
if used then
obj:set_properties({ textures = texture })
entity.gotten = true
minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
inv:set_stack("main", stack_id, stack)
break
end
end
end
-- Spawn Egg
elseif igroups.spawn_egg then
-- Spawn mob

@ -53,6 +53,15 @@ local function get_consumed_materials(tool, material)
return materials_used
end
local function contains(table, value)
for _, i in pairs(table) do
if i == value then
return true
end
end
return false
end
-- Given 2 input stacks, tells you which is the tool and which is the material.
-- Returns ("tool", input1, input2) if input1 is tool and input2 is material.
-- Returns ("material", input2, input1) if input1 is material and input2 is tool.
@ -60,9 +69,15 @@ end
local function distinguish_tool_and_material(input1, input2)
local def1 = input1:get_definition()
local def2 = input2:get_definition()
if def1.type == "tool" and def1._repair_material then
local r1 = def1._repair_material
local r2 = def2._repair_material
if def1.type == "tool" and r1 and type(r1) == "table" and contains(r1, input2) then
return "tool", input1, input2
elseif def2.type == "tool" and def2._repair_material then
elseif def2.type == "tool" and r2 and type(r2) == "table" and contains(r2, input1) then
return "material", input2, input1
elseif def1.type == "tool" and r1 then
return "tool", input1, input2
elseif def2.type == "tool" and r2 then
return "material", input2, input1
else
return nil
@ -121,12 +136,29 @@ local function update_anvil_slots(meta)
local distinguished, tool, material = distinguish_tool_and_material(input1, input2)
if distinguished then
local tooldef = tool:get_definition()
local repair = tooldef._repair_material
local has_correct_material = false
if string.sub(tooldef._repair_material, 1, 6) == "group:" then
has_correct_material = minetest.get_item_group(material:get_name(), string.sub(tooldef._repair_material, 7)) ~= 0
elseif material:get_name() == tooldef._repair_material then
local material_name = material:get_name()
if type(repair) == "string" then
if string.sub(repair, 1, 6) == "group:" then
has_correct_material = minetest.get_item_group(material_name, string.sub(repair, 7)) ~= 0
elseif material_name == repair then
has_correct_material = true
end
else
if contains(repair, material_name) then
has_correct_material = true
else
for _, r in pairs(repair) do
if string.sub(r, 1, 6) == "group:" then
if minetest.get_item_group(material_name, string.sub(r, 7)) ~= 0 then
has_correct_material = true
end
end
end
end
end
if has_correct_material and tool:get_wear() > 0 then
local materials_used = get_consumed_materials(tool, material)
local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST[materials_used])

@ -184,6 +184,7 @@ minetest.register_abm({
end,
})
-- Cactus mechanisms
minetest.register_abm({
label = "Cactus growth",
nodenames = {"mcl_core:cactus"},
@ -195,9 +196,8 @@ minetest.register_abm({
end,
})
-- Make cactus destroy items
minetest.register_abm({
label = "Cactus destroy items",
label = "Cactus mechanisms",
nodenames = {"mcl_core:cactus"},
interval = 1,
chance = 1,
@ -208,6 +208,19 @@ minetest.register_abm({
object:remove()
end
end
local posses = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } }
for _, p in pairs(posses) do
if minetest.registered_nodes[minetest.get_node(vector.new(pos.x + p[1], pos.y, pos.z + p[2])).name].walkable then
local posy = pos.y
while minetest.get_node(vector.new(pos.x, posy, pos.z)).name == "mcl_core:cactus" do
local pos = vector.new(pos.x, posy, pos.z)
minetest.remove_node(pos)
minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
posy = posy + 1
end
break
end
end
end,
})

@ -391,7 +391,3 @@ minetest.override_item("mcl_end:ender_eye", {
return itemstack
end,
})
minetest.override_item("mcl_core:bedrock", {
after_destruct = destroy_portal,
})