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Fix #1795 (Don't remove Pumpkin HUD when it is removed on death if keepinventory is enabled)
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@ -162,7 +162,9 @@ if minetest.get_modpath("mcl_armor") then
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end
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end)
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minetest.register_on_dieplayer(function(player)
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remove_pumpkin_hud(player)
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if minetest.settings:get("mcl_keepInventory") ~= "true" then
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remove_pumpkin_hud(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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pumpkin_hud[player] = nil
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