Split ITEMS/mcl_chests/init.lua (fixes #281)

Shulker boxes can now be rotated.

The TODO will now be transferred to PR.
This commit is contained in:
Mikita Wiśniewski 2024-06-21 16:15:39 +07:00
parent 4a4a8b5d81
commit c36c426f33
5 changed files with 1542 additions and 1582 deletions

@ -0,0 +1,953 @@
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos
local string = string
local table = table
local math = math
local sf = string.format
-- Chest Entity
-- ============
-- This is necessary to show the chest as an animated mesh, as Minetest doesn't
-- support assigning animated meshes to nodes directly. We're bypassing this
-- limitation by giving each chest its own entity, and making the chest node
-- itself fully transparent.
local animated_chests = (minetest.settings:get_bool("animated_chests") ~= false)
local entity_animations = {
shulker = {
speed = 50,
open = { x = 45, y = 95 },
close = { x = 95, y = 145 },
},
chest = {
speed = 25,
open = { x = 0, y = 7 },
close = { x = 13, y = 20 },
},
}
minetest.register_entity("mcl_chests:chest", {
initial_properties = {
visual = "mesh",
pointable = false,
physical = false,
static_save = false,
},
set_animation = function(self, animname)
local anim_table = entity_animations[self.animation_type]
local anim = anim_table[animname]
if not anim then return end
self.object:set_animation(anim, anim_table.speed, 0, false)
end,
open = function(self, playername)
self.players[playername] = true
if not self.is_open then
self:set_animation("open")
minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, gain = 0.5, max_hear_distance = 16 },
true)
self.is_open = true
end
end,
close = function(self, playername)
local playerlist = self.players
playerlist[playername] = nil
if self.is_open then
if next(playerlist) then
return
end
self:set_animation("close")
minetest.sound_play(self.sound_prefix .. "_close",
{ pos = self.node_pos, gain = 0.3, max_hear_distance = 16 },
true)
self.is_open = false
end
end,
initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
self.node_pos = node_pos
self.node_name = node_name
self.sound_prefix = sound_prefix
self.animation_type = animation_type
self.object:set_properties({
textures = textures,
mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
})
self:set_yaw(dir)
end,
reinitialize = function(self, node_name)
self.node_name = node_name
end,
set_yaw = function(self, dir)
self.object:set_yaw(minetest.dir_to_yaw(dir))
end,
check = function(self)
local node_pos, node_name = self.node_pos, self.node_name
if not node_pos or not node_name then
return false
end
local node = minetest.get_node(node_pos)
if node.name ~= node_name then
return false
end
return true
end,
on_activate = function(self)
self.object:set_armor_groups({ immortal = 1 })
self.players = {}
end,
on_step = function(self, dtime)
if not self:check() then
self.object:remove()
end
end
})
local function get_entity_pos(pos, dir, double)
pos = vector.copy(pos)
if double then
local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
end
return pos
end
local function find_entity(pos)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_chests:chest" then
return luaentity
end
end
end
local function get_entity_info(pos, param2, double, dir, entity_pos)
dir = dir or minetest.facedir_to_dir(param2)
return dir, get_entity_pos(pos, dir, double)
end
local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
entity_pos)
dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
local luaentity = obj:get_luaentity()
luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type)
return luaentity
end
mcl_chests.create_entity = create_entity
local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix,
animation_type, dir, entity_pos)
dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
return find_entity(entity_pos) or
create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
entity_pos)
end
mcl_chests.find_or_create_entity = find_or_create_entity
local no_rotate, simple_rotate
if screwdriver then
no_rotate = screwdriver.disallow
simple_rotate = function(pos, node, user, mode, new_param2)
if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then
local nodename = node.name
local nodedef = minetest.registered_nodes[nodename]
local dir = minetest.facedir_to_dir(new_param2)
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false,
nodedef._chest_entity_sound,
nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
else
return false
end
end
end
mcl_chests.no_rotate, mcl_chests.simple_rotate = no_rotate, simple_rotate
--[[ List of open chests.
Key: Player name
Value:
If player is using a chest: { pos = <chest node position> }
Otherwise: nil ]]
local open_chests = {}
mcl_chests.open_chests = open_chests
-- To be called if a player opened a chest
local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
local name = player:get_player_name()
open_chests[name] = {
pos = pos,
node_name = node_name,
textures = textures,
param2 = param2,
double = double,
sound = sound,
mesh = mesh,
shulker = shulker
}
if animated_chests then
local dir = minetest.facedir_to_dir(param2)
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest",
dir):
open(name)
end
end
mcl_chests.player_chest_open = player_chest_open
-- Simple protection checking functions
local function protection_check_move(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end
mcl_chests.protection_check_move = protection_check_move
local function protection_check_put_take(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end
mcl_chests.protection_check_put_take = protection_check_put_take
local trapped_chest_mesecons_rules = mesecon.rules.pplate
-- To be called when a chest is closed (only relevant for trapped chest atm)
local function chest_update_after_close(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_small", param2 = node.param2 })
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", { "mcl_chests_trapped.png" }, node.param2, false,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_right" then
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_right", param2 = node.param2 })
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_left", param2 = node.param2 })
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
end
mcl_chests.chest_update_after_close = chest_update_after_close
-- To be called if a player closed a chest
local function player_chest_close(player)
local name = player:get_player_name()
local open_chest = open_chests[name]
if open_chest == nil then
return
end
if animated_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2,
open_chest.double,
open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
end
chest_update_after_close(open_chest.pos)
open_chests[name] = nil
end
mcl_chests.player_chest_close = player_chest_close
-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons,
on_rightclick_addendum, on_rightclick_addendum_left,
on_rightclick_addendum_right, drop, canonical_basename)
if not drop then
drop = "mcl_chests:" .. basename
else
drop = "mcl_chests:" .. drop
end
-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
if not canonical_basename then
canonical_basename = basename
end
local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
if not stack or stack:is_empty() then return end
local name = stack:get_name()
local function top_off(inv, stack)
for c, chest_stack in ipairs(inv:get_list(listname)) do
if stack:is_empty() then
break
end
if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then
stack = chest_stack:add_item(stack)
inv:set_stack(listname, c, chest_stack)
end
end
return stack
end
stack = top_off(top_inv, stack)
stack = top_off(bottom_inv, stack)
if not stack:is_empty() then
stack = top_inv:add_item(listname, stack)
if not stack:is_empty() then
bottom_inv:add_item(listname, stack)
end
end
end
local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
local function on_chest_blast(pos)
local node = minetest.get_node(pos)
drop_items_chest(pos, node)
minetest.remove_node(pos)
end
local function limit_put_list(stack, list)
for _, other in ipairs(list) do
stack = other:add_item(stack)
if stack:is_empty() then
break
end
end
return stack
end
local function limit_put(stack, inv1, inv2)
local leftover = ItemStack(stack)
leftover = limit_put_list(leftover, inv1:get_list("main"))
leftover = limit_put_list(leftover, inv2:get_list("main"))
return stack:get_count() - leftover:get_count()
end
local small_name = "mcl_chests:" .. basename .. "_small"
local small_textures = tiles_table.small
local left_name = "mcl_chests:" .. basename .. "_left"
local right_name = "mcl_chests:" .. basename .. "_right"
local double_textures = tiles_table.double
minetest.register_node("mcl_chests:" .. basename, {
description = desc,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "mesh",
mesh = "mcl_chests_chest.b3d",
tiles = small_textures,
use_texture_alpha = "opaque",
paramtype = "light",
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_wood_defaults(),
groups = { deco_block = 1 },
on_construct = function(pos, node)
local node = minetest.get_node(pos)
node.name = small_name
minetest.set_node(pos, node)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
})
local function close_forms(canonical_basename, pos)
local players = minetest.get_connected_players()
for p = 1, #players do
if vector.distance(players[p]:get_pos(), pos) <= 30 then
minetest.close_formspec(players[p]:get_player_name(),
"mcl_chests:" .. canonical_basename .. "_" .. pos.x .. "_" .. pos.y .. "_" .. pos.z)
end
end
end
minetest.register_node(small_name, {
description = desc,
_tt_help = tt_help,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
_chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
paramtype = "light",
paramtype2 = "facedir",
drop = drop,
groups = {
handy = 1,
axey = 1,
container = 2,
deco_block = 1,
material_wood = 1,
flammable = -1,
chest_entity = 1,
not_in_creative_inventory = 1
},
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
--[[ This is a workaround for Minetest issue 5894
<https://github.com/minetest/minetest/issues/5894>.
Apparently if we don't do this, large chests initially don't work when
placed at chunk borders, and some chests randomly don't work after
placing. ]]
-- FIXME: Remove this workaround when the bug has been fixed.
-- BEGIN OF WORKAROUND --
meta:set_string("workaround", "ignore_me")
meta:set_string("workaround", nil) -- Done to keep metadata clean
-- END OF WORKAROUND --
local inv = meta:get_inventory()
inv:set_size("main", 9 * 3)
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
does not support listrings to put items into an alternative list if the first one
happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
This list is a hidden input-only list and immediately puts items into the appropriate chest.
It is only used for listrings and hoppers. This workaround is not that bad because it only
requires a simple inventory allows check for large chests.]]
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
-- BEGIN OF LISTRING WORKAROUND
inv:set_size("input", 1)
-- END OF LISTRING WORKAROUND
-- Combine into a double chest if neighbouring another small chest
if minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right")).name ==
small_name then
minetest.swap_node(pos, { name = right_name, param2 = param2 })
local p = get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = left_name, param2 = param2 })
create_entity(p, left_name, double_textures, param2, true, "default_chest",
"mcl_chests_chest", "chest")
elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name ==
small_name then
minetest.swap_node(pos, { name = left_name, param2 = param2 })
create_entity(pos, left_name, double_textures, param2, true, "default_chest",
"mcl_chests_chest", "chest")
local p = get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = right_name, param2 = param2 })
else
minetest.swap_node(pos, { name = small_name, param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false, "default_chest",
"mcl_chests_chest", "chest")
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = protection_check_put_take,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({ type = "node", pos = pos })
inv:add_item("main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local topnode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
if topnode and topnode.name and minetest.registered_nodes[topnode.name] then
if minetest.registered_nodes[topnode.name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
end
local name = minetest.get_meta(pos):get_string("name")
if name == "" then
name = S("Chest")
end
minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
"listring[current_player;main]",
})
)
if on_rightclick_addendum then
on_rightclick_addendum(pos, node, clicker)
end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest",
"mcl_chests_chest")
end,
on_destruct = function(pos)
close_forms(canonical_basename, pos)
end,
mesecons = mesecons,
on_rotate = simple_rotate,
})
minetest.register_node(left_name, {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
_chest_entity_textures = double_textures,
_chest_entity_sound = "default_chest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
paramtype = "light",
paramtype2 = "facedir",
groups = {
handy = 1,
axey = 1,
container = 2,
not_in_creative_inventory = 1,
material_wood = 1,
flammable = -1,
chest_entity = 1,
double_chest = 1
},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local n = minetest.get_node(pos)
local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_right" then
n.name = "mcl_chests:" .. canonical_basename .. "_small"
minetest.swap_node(pos, n)
end
create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == small_name then
return
end
close_forms(canonical_basename, pos)
local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then
return
end
close_forms(canonical_basename, p)
minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local inv = minetest.get_inventory({ type = "node", pos = pos })
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
return limit_put(stack, inv, other_inv)
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({ type = "node", pos = pos })
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
inv:set_stack("input", 1, nil)
double_chest_add_item(inv, other_inv, "main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
local above_def = minetest.registered_nodes[
minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name
]
local above_def_other = minetest.registered_nodes[
minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name
]
if (not above_def or above_def.groups.opaque == 1 or not above_def_other
or above_def_other.groups.opaque == 1) then
-- won't open if there is no space from the top
return false
end
local name = minetest.get_meta(pos):get_string("name")
if name == "" then -- if empty after that ^
name = minetest.get_meta(pos_other):get_string("name")
end if name == "" then -- if STILL empty after that ^
name = S("Large Chest")
end
minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
table.concat({
"formspec_version[4]",
"size[11.75,14.15]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
"list[current_player;main;0.375,8.825;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
"list[current_player;main;0.375,12.775;9,1;]",
--BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
--END OF LISTRING WORKAROUND
"listring[current_player;main]" ..
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
})
)
if on_rightclick_addendum_left then
on_rightclick_addendum_left(pos, node, clicker)
end
player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest",
"mcl_chests_chest")
end,
mesecons = mesecons,
on_rotate = no_rotate,
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list)
if stack_id ~= nil then
return inv, "main", stack_id
end
local node = minetest.get_node(pos)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list)
return inv_other, "main", stack_id
end,
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
if stack_id ~= nil then
return inv, "main", stack_id
end
local node = minetest.get_node(pos)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
return inv_other, "main", stack_id
end,
})
minetest.register_node(right_name, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
groups = {
handy = 1,
axey = 1,
container = 2,
not_in_creative_inventory = 1,
material_wood = 1,
flammable = -1,
double_chest = 2
},
drop = drop,
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos)
local n = minetest.get_node(pos)
local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= left_name then
n.name = small_name
minetest.swap_node(pos, n)
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
end,
on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == small_name then
return
end
close_forms(canonical_basename, pos)
local param2 = n.param2
local p = get_double_container_neighbor_pos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= left_name then
return
end
close_forms(canonical_basename, p)
minetest.swap_node(p, { name = small_name, param2 = param2 })
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end,
after_dig_node = drop_items_chest,
on_blast = on_chest_blast,
allow_metadata_inventory_move = protection_check_move,
allow_metadata_inventory_take = protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
-- BEGIN OF LISTRING WORKAROUND
elseif listname == "input" then
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
local inv = minetest.get_inventory({ type = "node", pos = pos })
return limit_put(stack, other_inv, inv)
-- END OF LISTRING WORKAROUND
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
local inv = minetest.get_inventory({ type = "node", pos = pos })
inv:set_stack("input", 1, nil)
double_chest_add_item(other_inv, inv, "main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
on_rightclick = function(pos, node, clicker)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
local above_def = minetest.registered_nodes[
minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z }).name
]
local above_def_other = minetest.registered_nodes[
minetest.get_node({ x = pos_other.x, y = pos_other.y + 1, z = pos_other.z }).name
]
if (not above_def or above_def.groups.opaque == 1 or not above_def_other
or above_def_other.groups.opaque == 1) then
-- won't open if there is no space from the top
return false
end
local name = minetest.get_meta(pos):get_string("name")
if name == "" then -- if empty after that ^
name = minetest.get_meta(pos_other):get_string("name")
end if name == "" then -- if STILL empty after that ^
name = S("Large Chest")
end
minetest.show_formspec(clicker:get_player_name(),
sf("mcl_chests:%s_%s_%s_%s", canonical_basename, pos.x, pos.y, pos.z),
table.concat({
"formspec_version[4]",
"size[11.75,14.15]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z),
mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z),
"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
"list[current_player;main;0.375,8.825;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
"list[current_player;main;0.375,12.775;9,1;]",
--BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
--END OF LISTRING WORKAROUND
"listring[current_player;main]" ..
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
"listring[current_player;main]",
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
})
)
if on_rightclick_addendum_right then
on_rightclick_addendum_right(pos, node, clicker)
end
player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest",
"mcl_chests_chest")
end,
mesecons = mesecons,
on_rotate = no_rotate,
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
local node = minetest.get_node(pos)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list)
if stack_id ~= nil then
return inv_other, "main", stack_id
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list)
return inv, "main", stack_id
end,
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local node = minetest.get_node(pos)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
local meta_other = minetest.get_meta(pos_other)
local inv_other = meta_other:get_inventory()
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
if stack_id ~= nil then
return inv_other, "main", stack_id
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
return inv, "main", stack_id
end,
})
if doc then
doc.add_entry_alias("nodes", small_name, "nodes", left_name)
doc.add_entry_alias("nodes", small_name, "nodes", right_name)
end
end
-- Returns false if itemstack is a shulker box
function mcl_chests.is_not_shulker_box(stack)
local g = minetest.get_item_group(stack:get_name(), "shulker_box")
return g == 0 or g == nil
end

@ -0,0 +1,108 @@
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
local get_double_container_neighbor_pos = mcl_util.get_double_container_neighbor_pos
local trapped_chest_mesecons_rules = mesecon.rules.pplate
local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
mcl_chests.register_chest("chest",
S("Chest"),
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{
small = mcl_chests.tiles.chest_normal_small,
double = mcl_chests.tiles.chest_normal_double,
inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png" },
},
false
)
local traptiles = {
small = mcl_chests.tiles.chest_trapped_small,
double = mcl_chests.tiles.chest_trapped_double,
}
mcl_chests.register_chest("trapped_chest",
S("Trapped Chest"),
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
chestusage,
S("27 inventory slots") ..
"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
traptiles,
nil,
{
receptor = {
state = mesecon.state.off,
rules = trapped_chest_mesecons_rules,
},
},
function(pos, node, clicker)
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_small", param2 = node.param2 })
mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", { "mcl_chests_trapped.png" }, node.param2, false,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
local meta = minetest.get_meta(pos)
meta:set_int("players", 1)
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 })
mcl_chests.find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", mcl_chests.tiles.chest_trapped_double, node.param2, true,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos, { name = "mcl_chests:trapped_chest_on_right", param2 = node.param2 })
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, { name = "mcl_chests:trapped_chest_on_left", param2 = node.param2 })
mcl_chests.find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", mcl_chests.tiles.chest_trapped_double, node.param2,
true,
"default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end
)
mcl_chests.register_chest("trapped_chest_on",
nil, nil, nil, nil, traptiles, true,
{
receptor = {
state = mesecon.state.on,
rules = trapped_chest_mesecons_rules,
},
},
nil, nil, nil,
"trapped_chest",
"trapped_chest"
)
minetest.register_craft({
output = "mcl_chests:chest",
recipe = {
{ "group:wood", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "group:wood" },
},
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_chests:chest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_chests:trapped_chest",
burntime = 15,
})

@ -0,0 +1,128 @@
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
local longdesc = S([[
Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This
inventory is the same no matter from which ender chest you access it from. If you put one item into one
ender chest, you will find it in all other ender chests. Each player will only see their own items, but
not the items of other players.
]])
minetest.register_node("mcl_chests:ender_chest", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") ..
"\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh",
mesh = "mcl_chests_chest.b3d",
tiles = mcl_chests.tiles.chest_ender_small,
use_texture_alpha = "opaque",
paramtype = "light",
paramtype2 = "facedir",
groups = { deco_block = 1 },
sounds = mcl_sounds.node_sound_stone_defaults(),
on_construct = function(pos)
local node = minetest.get_node(pos)
node.name = "mcl_chests:ender_chest_small"
minetest.set_node(pos, node)
end,
})
local formspec_ender_chest = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, S("Ender Chest"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
"list[current_player;enderchest;0.375,0.75;9,3;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[current_player;enderchest]",
"listring[current_player;main]",
})
minetest.register_node("mcl_chests:ender_chest_small", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") ..
"\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
},
_chest_entity_textures = mcl_chests.tiles.ender_chest_texture,
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
-- Note: The “container” group is missing here because the ender chest does not
-- have an inventory on its own
groups = { pickaxey = 1, deco_block = 1, material_stone = 1, chest_entity = 1, not_in_creative_inventory = 1 },
is_ground_content = false,
paramtype = "light",
light_source = 7,
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_stone_defaults(),
drop = "mcl_core:obsidian 8",
on_construct = function(pos)
mcl_chests.create_entity(pos, "mcl_chests:ender_chest_small", mcl_chests.tiles.ender_chest_texture,
minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end,
on_rightclick = function(pos, node, clicker)
if minetest.registered_nodes[minetest.get_node(vector.offset(pos, 0, 1, 0)).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
minetest.show_formspec(clicker:get_player_name(), "mcl_chests:ender_chest_" .. clicker:get_player_name(),
formspec_ender_chest)
mcl_chests.player_chest_open(clicker, pos, "mcl_chests:ender_chest_small",
mcl_chests.tiles.ender_chest_texture, node.param2, false, "mcl_chests_enderchest",
"mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
mcl_chests.player_chest_close(sender)
end
end,
_mcl_blast_resistance = 3000,
_mcl_hardness = 22.5,
_mcl_silk_touch_drop = { "mcl_chests:ender_chest" },
on_rotate = simple_rotate,
})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 9 * 3)
end)
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
if inv:get_location().type == "player" and (
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
or action == "put" and info.listname == "enderchest"
or action == "take" and info.listname == "enderchest") then
local def = player:get_wielded_item():get_definition()
local range = (def and def.range or player:get_inventory():get_stack("hand", 1):get_definition().range) + 1
if not minetest.find_node_near(player:get_pos(), range, "mcl_chests:ender_chest_small", true) then
return 0
end
end
end)
minetest.register_craft({
output = "mcl_chests:ender_chest",
recipe = {
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
{ "mcl_core:obsidian", "mcl_end:ender_eye", "mcl_core:obsidian" },
{ "mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian" },
},
})

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@ -0,0 +1,342 @@
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
-- Shulker boxes
local boxtypes = {
white = S("White Shulker Box"),
grey = S("Light Grey Shulker Box"),
orange = S("Orange Shulker Box"),
cyan = S("Cyan Shulker Box"),
magenta = S("Magenta Shulker Box"),
violet = S("Purple Shulker Box"),
lightblue = S("Light Blue Shulker Box"),
blue = S("Blue Shulker Box"),
yellow = S("Yellow Shulker Box"),
brown = S("Brown Shulker Box"),
green = S("Lime Shulker Box"),
dark_green = S("Green Shulker Box"),
pink = S("Pink Shulker Box"),
red = S("Red Shulker Box"),
dark_grey = S("Grey Shulker Box"),
black = S("Black Shulker Box"),
}
local shulker_mob_textures = {
white = "mobs_mc_shulker_white.png",
grey = "mobs_mc_shulker_silver.png",
orange = "mobs_mc_shulker_orange.png",
cyan = "mobs_mc_shulker_cyan.png",
magenta = "mobs_mc_shulker_magenta.png",
violet = "mobs_mc_shulker_purple.png",
lightblue = "mobs_mc_shulker_light_blue.png",
blue = "mobs_mc_shulker_blue.png",
yellow = "mobs_mc_shulker_yellow.png",
brown = "mobs_mc_shulker_brown.png",
green = "mobs_mc_shulker_lime.png",
dark_green = "mobs_mc_shulker_green.png",
pink = "mobs_mc_shulker_pink.png",
red = "mobs_mc_shulker_red.png",
dark_grey = "mobs_mc_shulker_gray.png",
black = "mobs_mc_shulker_black.png",
}
local canonical_shulker_color = "violet"
local normal_canonical_name = "mcl_chests:" .. canonical_shulker_color .. "_shulker_box"
local small_canonical_name = normal_canonical_name .. "_small"
--WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec
local function formspec_shulker_box(name)
if not name or name == "" then
name = S("Shulker Box")
end
return table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
"list[context;main;0.375,0.75;9,3;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[context;main]",
"listring[current_player;main]",
})
end
local function set_shulkerbox_meta(nmeta, imeta)
local name = imeta:get_string("name")
nmeta:set_string("description", imeta:get_string("description"))
nmeta:set_string("name", name)
nmeta:set_string("formspec", formspec_shulker_box(name))
end
for color, desc in pairs(boxtypes) do
local mob_texture = shulker_mob_textures[color]
local is_canonical = color == canonical_shulker_color
local longdesc, usagehelp, create_entry, entry_name
if doc then
if is_canonical then
longdesc = S([[
A shulker box is a portable container which provides 27 inventory slots for any item
except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes
as well as their contents can be taken as a single item. Shulker boxes come in many
different colors.
]])
usagehelp = S([[
To access the inventory of a shulker box, place and right-click it. To take a shulker
box and its contents with you, just break and collect it, the items will not fall out.
Place the shulker box again to be able to retrieve its contents.
]])
entry_name = S("Shulker Box")
else
create_entry = false
end
end
local normal_name = "mcl_chests:" .. color .. "_shulker_box"
local small_name = normal_name .. "_small"
minetest.register_node(normal_name, {
description = desc,
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
_doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
tiles = { mob_texture },
use_texture_alpha = "opaque",
drawtype = "mesh",
mesh = "mcl_chests_shulker.b3d",
groups = {
handy = 1,
pickaxey = 1,
container = 2,
deco_block = 1,
dig_by_piston = 1,
shulker_box = 1,
old_shulker_box_node = 1
},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
stack_max = 1,
drop = "",
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
local node = minetest.get_node(pos)
node.name = small_name
minetest.set_node(pos, node)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
local imetadata = itemstack:get_metadata()
local iinv_main = minetest.deserialize(imetadata)
local ninv = nmeta:get_inventory()
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9 * 3)
set_shulkerbox_meta(nmeta, itemstack:get_meta())
if minetest.is_creative_enabled(placer:get_player_name()) then
if not ninv:is_empty("main") then
return nil
else
return itemstack
end
else
return nil
end
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
-- Place shulker box as node
if minetest.registered_nodes[dropnode.name].buildable_to then
minetest.set_node(droppos, { name = small_name, param2 = minetest.dir_to_facedir(dropdir) })
local ninv = minetest.get_inventory({ type = "node", pos = droppos })
local imetadata = stack:get_metadata()
local iinv_main = minetest.deserialize(imetadata)
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9 * 3)
set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta())
stack:take_item()
end
return stack
end,
})
minetest.register_node(small_name, {
description = desc,
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
_doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = { -0.48, -0.5, -0.48, 0.48, 0.489, 0.48 },
},
tiles = { "blank.png^[resize:16x16" },
use_texture_alpha = "clip",
_chest_entity_textures = { mob_texture },
_chest_entity_sound = "mcl_chests_shulker",
_chest_entity_mesh = "mcl_chests_shulker",
_chest_entity_animation_type = "shulker",
groups = {
handy = 1,
pickaxey = 1,
container = 2,
deco_block = 1,
dig_by_piston = 1,
shulker_box = 1,
chest_entity = 1,
not_in_creative_inventory = 1
},
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
stack_max = 1,
drop = "",
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_shulker_box(nil))
local inv = meta:get_inventory()
inv:set_size("main", 9 * 3)
mcl_chests.create_entity(pos, small_name, { mob_texture }, minetest.get_node(pos).param2, false,
"mcl_chests_shulker", "mcl_chests_shulker", "shulker")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
local imetadata = itemstack:get_metadata()
local iinv_main = minetest.deserialize(imetadata)
local ninv = nmeta:get_inventory()
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9 * 3)
set_shulkerbox_meta(nmeta, itemstack:get_meta())
if minetest.is_creative_enabled(placer:get_player_name()) then
if not ninv:is_empty("main") then
return nil
else
return itemstack
end
else
return nil
end
end,
on_rightclick = function(pos, node, clicker)
mcl_chests.player_chest_open(clicker, pos, small_name, { mob_texture }, node.param2, false,
"mcl_chests_shulker", "mcl_chests_shulker", true)
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
mcl_chests.player_chest_close(sender)
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local items = {}
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
items[i] = stack:to_string()
end
local data = minetest.serialize(items)
local boxitem = ItemStack("mcl_chests:" .. color .. "_shulker_box")
local boxitem_meta = boxitem:get_meta()
boxitem_meta:set_string("description", meta:get_string("description"))
boxitem_meta:set_string("name", meta:get_string("name"))
boxitem:set_metadata(data)
if minetest.is_creative_enabled("") then
if not inv:is_empty("main") then
minetest.add_item(pos, boxitem)
end
else
minetest.add_item(pos, boxitem)
end
end,
allow_metadata_inventory_move = mcl_chests.protection_check_move,
allow_metadata_inventory_take = mcl_chests.protection_check_put_take,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
end
-- Do not allow to place shulker boxes into shulker boxes
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
if group == 0 or group == nil then
return stack:get_count()
else
return 0
end
end,
on_rotate = mcl_chests.simple_rotate,
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "main",
mcl_util.select_stack(hop_inv, hop_list, inv, "main", mcl_chests.is_not_shulker_box, 1)
end,
})
if doc and not is_canonical then
doc.add_entry_alias("nodes", normal_canonical_name, "nodes", normal_name)
doc.add_entry_alias("nodes", small_canonical_name, "nodes", small_name)
end
minetest.register_craft({
type = "shapeless",
output = normal_name,
recipe = { "group:shulker_box", "mcl_dye:" .. color },
})
end
minetest.register_craft({
output = "mcl_chests:violet_shulker_box",
recipe = {
{ "mcl_mobitems:shulker_shell" },
{ "mcl_chests:chest" },
{ "mcl_mobitems:shulker_shell" },
},
})
-- Save metadata of shulker box when used in crafting
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then return end
local original
for i = 1, #old_craft_grid do
local item = old_craft_grid[i]:get_name()
if minetest.get_item_group(item, "shulker_box") == 1 then
original = old_craft_grid[i]
break
end
end
if original then
local ometa = original:get_meta():to_table()
local nmeta = itemstack:get_meta()
nmeta:from_table(ometa)
return itemstack
end
end)
minetest.register_lbm({
label = "Update shulker box formspecs (0.72.0)",
name = "mcl_chests:update_shulker_box_formspecs_0_72_0",
nodenames = { "group:shulker_box" },
run_at_every_load = false,
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_shulker_box(meta:get_string("name")))
end,
})