Merge remote-tracking branch 'refs/remotes/mclmaster/master'

Conflicts:
	mods/PLAYER/mcl_playerplus/init.lua
This commit is contained in:
Sumyjkl 2022-08-12 12:55:50 +10:00
commit c36fd90965
26 changed files with 541 additions and 176 deletions

@ -24,6 +24,10 @@ local function is_ice(pos)
return is_group(pos, "ice") return is_group(pos, "ice")
end end
local function is_fire(pos)
return is_group(pos, "set_on_fire")
end
local function get_sign(i) local function get_sign(i)
if i == 0 then if i == 0 then
return 0 return 0
@ -218,6 +222,10 @@ function boat.on_step(self, dtime, moveresult)
on_water = false on_water = false
if not in_water and is_ice(waterp) then if not in_water and is_ice(waterp) then
on_ice = true on_ice = true
elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
boat.on_death(self, nil)
self.object:remove()
return
else else
v_slowdown = 0.04 v_slowdown = 0.04
v_factor = 0.5 v_factor = 0.5

@ -92,7 +92,8 @@ local function check_perch(self,dtime)
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
not minetest.is_creative_enabled(p:get_player_name()) then
o:set_detach() o:set_detach()
self.detach_timer = 0 self.detach_timer = 0
return return
@ -118,7 +119,7 @@ end
mcl_mobs:register_mob("mobs_mc:parrot", { mcl_mobs:register_mob("mobs_mc:parrot", {
description = S("Parrot"), description = S("Parrot"),
type = "npc", type = "passive",
spawn_class = "passive", spawn_class = "passive",
pathfinding = 1, pathfinding = 1,
hp_min = 6, hp_min = 6,

@ -2,6 +2,7 @@ local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_pa
local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900 local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
local mgname = minetest.get_mapgen_setting("mg_name")
mcl_weather.rain = { mcl_weather.rain = {
-- max rain particles created at time -- max rain particles created at time
@ -91,7 +92,7 @@ end
function mcl_weather.rain.add_player(player) function mcl_weather.rain.add_player(player)
if mcl_weather.players[player:get_player_name()] == nil then if mcl_weather.players[player:get_player_name()] == nil then
local player_meta = {} local player_meta = {}
player_meta.origin_sky = {player:get_sky()} player_meta.origin_sky = {player:get_sky(true)}
mcl_weather.players[player:get_player_name()] = player_meta mcl_weather.players[player:get_player_name()] = player_meta
update_sound[player:get_player_name()]=true update_sound[player:get_player_name()]=true
end end

@ -246,7 +246,7 @@ mcl_weather.skycolor = {
get_current_bg_color = function() get_current_bg_color = function()
local players = mcl_weather.skycolor.utils.get_players(nil) local players = mcl_weather.skycolor.utils.get_players(nil)
if players[1] then if players[1] then
return players[1]:get_sky() return players[1]:get_sky(true).sky_color
end end
return nil return nil
end end

@ -106,7 +106,7 @@ local function info()
end end
after(refresh_interval, info) after(refresh_interval, info)
end end
info() minetest.after(0,info)
minetest.register_on_leaveplayer(function(p) minetest.register_on_leaveplayer(function(p)
local name = p:get_player_name() local name = p:get_player_name()

@ -261,7 +261,7 @@ local dispenserdef = {
local item_entity = minetest.add_item(droppos, dropitem) local item_entity = minetest.add_item(droppos, dropitem)
local drop_vel = vector.subtract(droppos, pos) local drop_vel = vector.subtract(droppos, pos)
local speed = 3 local speed = 3
item_entity:set_velocity(drop_vel * speed) item_entity:set_velocity(vector.multiply(drop_vel,speed))
end end
else else
stack:take_item() stack:take_item()
@ -278,7 +278,7 @@ local dispenserdef = {
local item_entity = minetest.add_item(droppos, dropitem) local item_entity = minetest.add_item(droppos, dropitem)
local drop_vel = vector.subtract(droppos, pos) local drop_vel = vector.subtract(droppos, pos)
local speed = 3 local speed = 3
item_entity:set_velocity(drop_vel * speed) item_entity:set_velocity(vector.multiply(drop_vel,speed))
stack:take_item() stack:take_item()
inv:set_stack("main", stack_id, stack) inv:set_stack("main", stack_id, stack)
end end

@ -143,7 +143,7 @@ local dropperdef = {
local item_entity = minetest.add_item(droppos, dropitem) local item_entity = minetest.add_item(droppos, dropitem)
local drop_vel = vector.subtract(droppos, pos) local drop_vel = vector.subtract(droppos, pos)
local speed = 3 local speed = 3
item_entity:set_velocity(drop_vel * speed) item_entity:set_velocity(vector.multiply(drop_vel,speed))
stack:take_item() stack:take_item()
inv:set_stack("main", stack_id, stack) inv:set_stack("main", stack_id, stack)
end end

@ -1,2 +1,3 @@
name = mcl_beacons
author=chmodsayshello author=chmodsayshello
depends=mcl_formspec, mcl_init, mcl_wip, mesecons_mvps, mcl_core, mcl_sounds, awards, mcl_achievements, mcl_mobitems, mcl_nether depends=mcl_formspec, mcl_init, mcl_wip, mesecons_mvps, mcl_core, mcl_sounds, awards, mcl_achievements, mcl_mobitems, mcl_nether

@ -1,5 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local minetest = minetest
local mod_doc = minetest.get_modpath("doc") local mod_doc = minetest.get_modpath("doc")
local mod_screwdriver = minetest.get_modpath("screwdriver") local mod_screwdriver = minetest.get_modpath("screwdriver")
@ -8,68 +9,93 @@ if minetest.get_modpath("mcl_armor") then
equip_armor = mcl_armor.equip_on_use equip_armor = mcl_armor.equip_on_use
end end
-- Heads system mcl_heads = {}
local function addhead(name, texture, desc, longdesc, rangemob, rangefactor) -- rotations of head nodes within a quadrant (0° ≤ θ ≤ 90°)
local on_rotate_floor, on_rotate_wall mcl_heads.FLOOR_DEGREES = { [0]='', '22_5', '45', '67_5', }
if mod_screwdriver then
on_rotate_floor = function(pos, node, user, mode, new_param2) -- box of head nodes
mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
-- floor head node nodedef template ------------------------------------------------------------------------------------
--- node definition template for floor mod heads
mcl_heads.deftemplate_floor = {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
groups = {
handy = 1,
armor = 1,
armor_head = 1,
non_combat_armor = 1,
non_combat_armor_head = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sunlight_propagates = true,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_mcl_armor_element = "head",
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
on_secondary_use = equip_armor,
}
mcl_heads.deftemplate_floor_angled = {
drawtype = "mesh",
selection_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
collision_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
groups = {
handy = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
not_in_creative_inventory = 1,
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sunlight_propagates = true,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_doc_items_create_entry = false,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
}
function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then if mode == screwdriver.ROTATE_AXIS then
node.name = node.name .. "_wall" node.name = node.name .. "_wall"
node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2)) node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
minetest.set_node(pos, node) minetest.set_node(pos, node)
return true return true
end end
end end
on_rotate_wall = function(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then
node.name = string.sub(node.name, 1, string.len(node.name)-5)
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
minetest.set_node(pos, node)
return true
end
end
end
minetest.register_node("mcl_heads:"..name, { function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1},
-- The head textures are based off the textures of an actual mob.
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
"[combine:16x16:-4,4="..texture, -- top
"([combine:16x16:-4,4="..texture..")^([combine:16x16:-12,4="..texture..")", -- bottom
"[combine:16x16:-12,0="..texture, -- left
"[combine:16x16:4,0="..texture, -- right
"[combine:16x16:-20,0="..texture, -- back
"[combine:16x16:-4,0="..texture, -- front
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
sounds = mcl_sounds.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack return itemstack
end end
@ -78,7 +104,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if not def then return itemstack end if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it -- Allow pointed node's on_rightclick callback to override place.
if placer and not placer:get_player_control().sneak then if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
@ -86,81 +112,184 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
end end
local above = pointed_thing.above local above = pointed_thing.above
local diff = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(diff) local wdir = minetest.dir_to_wallmounted(dir)
local itemstring = itemstack:get_name() local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack) local placestack = ItemStack(itemstack)
--local idef = fakestack:get_definition()
local retval -- place wall head node (elsewhere)
if wdir == 0 or wdir == 1 then if wdir ~= 0 and wdir ~= 1 then
return minetest.item_place(itemstack, placer, pointed_thing) placestack:set_name(itemstring .."_wall")
itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
-- place floor head node (floor and ceiling)
else else
retval = fakestack:set_name("mcl_heads:"..name.."_wall") local fdir = minetest.dir_to_facedir(dir)
-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
local yaw = math.pi*2 - placer:get_look_horizontal()
local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
-- determine the head node face direction based on rotation level
fdir = math.floor(rotation_level / 4)
itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
end end
if not retval then
return itemstack -- restore item from angled and wall head nodes
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring) itemstack:set_name(itemstring)
return itemstack return itemstack
end, end
on_secondary_use = equip_armor,
on_rotate = on_rotate_floor, -- wall head node nodedef template -------------------------------------------------------------------------------------
_mcl_armor_mob_range_mob = rangemob, --- node definition template for wall mod heads
_mcl_armor_mob_range_factor = rangefactor, mcl_heads.deftemplate_wall = {
_mcl_armor_element = "head",
_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
minetest.register_node("mcl_heads:"..name.."_wall", {
_doc_items_create_entry = false,
drawtype = "nodebox", drawtype = "nodebox",
is_ground_content = false,
node_box = { node_box = {
type = "wallmounted", type = "wallmounted",
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, }, wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, }, wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
}, },
groups = {handy=1, head=1, deco_block=1, dig_by_piston=1, not_in_creative_inventory=1}, groups = {
-- The head textures are based off the textures of an actual mob. handy = 1,
tiles = { head = 1,
{ name = "[combine:16x16:-4,-4="..texture, align_style = "world" }, -- front deco_block = 1,
{ name = "[combine:16x16:-20,-4="..texture, align_style = "world" }, -- back dig_by_piston = 1,
{ name = "[combine:16x16:-8,-4="..texture, align_style = "world" }, -- left not_in_creative_inventory = 1,
{ name = "[combine:16x16:0,-4="..texture, align_style = "world" }, -- right
{ name = "([combine:16x16:-4,0="..texture..")^[transformR180", align_style = "node" }, -- top
{ name = "([combine:16x16:-4,8="..texture..")^([combine:16x16:-12,8="..texture..")", align_style = "node" }, -- bottom
}, },
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light", paramtype = "light",
stack_max = 64,
paramtype2 = "wallmounted", paramtype2 = "wallmounted",
stack_max = 64,
sunlight_propagates = true, sunlight_propagates = true,
walkable = true, sounds = mcl_sounds.node_sound_defaults{
sounds = mcl_sounds.node_sound_defaults({ footstep = {name="default_hard_footstep", gain=0.3},
footstep = {name="default_hard_footstep", gain=0.3} },
}), is_ground_content = false,
drop = "mcl_heads:"..name,
on_rotate = on_rotate_wall, _doc_items_create_entry = false,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
_mcl_hardness = 1, _mcl_hardness = 1,
}) }
if mod_doc then function mcl_heads.deftemplate_wall.on_rotate(pos, node, user, mode, new_param2)
doc.add_entry_alias("nodes", "mcl_heads:" .. name, "nodes", "mcl_heads:" .. name .. "_wall") if mode == screwdriver.ROTATE_AXIS then
node.name = string.sub(node.name, 1, string.len(node.name)-5)
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
minetest.set_node(pos, node)
return true
end end
end end
-- Add heads -- API functions -------------------------------------------------------------------------------------------------------
addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."), "mobs_mc:zombie", 0.5)
addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."), "mobs_mc:creeper", 0.5) --- @class HeadDef
--- @field name string identifier for node
--- @field texture string armor texture for node
--- @field description string translated description
--- @field longdesc string translated doc description
--- @field range_mob string name of mob affected by range reduction
--- @field range_factor number factor of range reduction
--- registers a head
--- @param head_def HeadDef head node definition
function mcl_heads.register_head(head_def)
local name = "mcl_heads:" ..head_def.name
-- register the floor head node
minetest.register_node(name, table.update(table.copy(mcl_heads.deftemplate_floor), {
description = head_def.description,
_doc_items_longdesc = head_def.longdesc,
-- The head textures are based off the textures of an actual mob.
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
"[combine:16x16:-36,4=" ..head_def.texture, -- top
"([combine:16x16:-36,4=" ..head_def.texture..")^([combine:16x16:-44,4="..head_def.texture..")", -- bottom
"[combine:16x16:-28,0=" ..head_def.texture, -- left
"[combine:16x16:-44,0=" ..head_def.texture, -- right
"[combine:16x16:-52,0=" ..head_def.texture, -- back
"[combine:16x16:-36,0=" ..head_def.texture, -- front
},
_mcl_armor_mob_range_mob = head_def.range_mob,
_mcl_armor_mob_range_factor = head_def.range_factor,
_mcl_armor_texture = head_def.texture
}))
-- register the angled floor head nodes
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
mesh = "mcl_heads_floor" ..d ..".obj",
tiles = { head_def.texture },
drop = name,
}))
end
-- register the wall head node
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
-- The head textures are based off the textures of an actual mob.
-- Note: -x coords go right per-pixel, -y coords go down per-pixel
tiles = {
{ name = "[combine:16x16:-36,-4=" ..head_def.texture, align_style = "world" }, -- front
{ name = "[combine:16x16:-52,-4="..head_def.texture, align_style = "world" }, -- back
{ name = "[combine:16x16:-40,-4=" ..head_def.texture, align_style = "world" }, -- right
{ name = "[combine:16x16:-32,-4=" ..head_def.texture, align_style = "world" }, -- left
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
{ name = "([combine:16x16:-36,0=" ..head_def.texture ..")^([combine:16x16:-44,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
},
drop = name,
}))
end
-- initial heads -------------------------------------------------------------------------------------------------------
mcl_heads.register_head{
name = "zombie",
texture = "mcl_heads_zombie.png",
description = S("Zombie Head"),
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
range_mob = "mobs_mc:zombie",
range_factor = 0.5,
}
mcl_heads.register_head{
name = "creeper",
texture = "mcl_heads_creeper.png",
description = S("Creeper Head"),
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
range_mob = "mobs_mc:creeper",
range_factor = 0.5,
}
-- Original Minecraft name: “Head” -- Original Minecraft name: “Head”
addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.")) mcl_heads.register_head{
addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."), "mobs_mc:skeleton", 0.5) name = "steve",
addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.")) texture = "mcl_heads_steve.png",
description = S("Human Head"),
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
}
mcl_heads.register_head{
name = "skeleton",
texture = "mcl_heads_skeleton.png",
description = S("Skeleton Skull"),
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
range_mob = "mobs_mc:skeleton",
range_factor = 0.5,
}
mcl_heads.register_head{
name = "wither_skeleton",
texture = "mcl_heads_wither_skeleton.png",
description = S("Wither Skeleton Skull"),
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
}

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor22_5.mtl
o Cube.001
v -0.326641 -0.500000 0.135299
v -0.326641 0.000000 0.135299
v -0.135299 -0.500000 -0.326641
v -0.135299 0.000000 -0.326641
v 0.135299 -0.500000 0.326641
v 0.135299 0.000000 0.326641
v 0.326641 -0.500000 -0.135299
v 0.326641 0.000000 -0.135299
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.9239 0.0000 -0.3827
vn 0.3827 0.0000 -0.9239
vn 0.9239 0.0000 0.3827
vn -0.3827 0.0000 0.9239
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.001
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor45.mtl
o Cube.002
v -0.353553 -0.500000 0.000000
v -0.353553 0.000000 0.000000
v 0.000000 -0.500000 -0.353553
v 0.000000 0.000000 -0.353553
v 0.000000 -0.500000 0.353553
v 0.000000 0.000000 0.353553
v 0.353553 -0.500000 0.000000
v 0.353553 0.000000 0.000000
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.7071 0.0000 -0.7071
vn 0.7071 0.0000 -0.7071
vn 0.7071 0.0000 0.7071
vn -0.7071 0.0000 0.7071
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.002
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor67_5.mtl
o Cube.003
v -0.326641 -0.500000 -0.135299
v -0.326641 0.000000 -0.135299
v 0.135299 -0.500000 -0.326641
v 0.135299 0.000000 -0.326641
v -0.135299 -0.500000 0.326641
v -0.135299 0.000000 0.326641
v 0.326641 -0.500000 0.135299
v 0.326641 0.000000 0.135299
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.3827 0.0000 -0.9239
vn 0.9239 0.0000 -0.3827
vn 0.3827 0.0000 0.9239
vn -0.9239 0.0000 0.3827
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.003
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

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@ -1,5 +1,12 @@
mcl_structures.registered_structures = {} mcl_structures.registered_structures = {}
local disabled_structures = minetest.settings:get("mcl_disabled_structures")
if disabled_structures then disabled_structures = disabled_structures:split(",")
else disabled_structures = {} end
function mcl_structures.is_disabled(structname)
if table.indexof(disabled_structures,structname) ~= -1 then return true end
end
function mcl_structures.fill_chests(p1,p2,loot,pr) function mcl_structures.fill_chests(p1,p2,loot,pr)
for it,lt in pairs(loot) do for it,lt in pairs(loot) do
@ -38,6 +45,88 @@ function mcl_structures.find_highest_y(pp)
return y return y
end end
local function smooth_cube(nn,pos,plane,amnt)
local r = {}
local amnt = amnt or 9
table.sort(nn,function(a, b)
if false or plane then
return vector.distance(vector.new(pos.x,0,pos.z), vector.new(a.x,0,a.z)) < vector.distance(vector.new(pos.x,0,pos.z), vector.new(b.x,0,b.z))
else
return vector.distance(pos, a) < vector.distance(pos, b)
end
end)
for i=1,math.max(1,#nn-amnt) do table.insert(r,nn[i]) end
return r
end
local function find_ground(pos,nn,gn)
local r = 0
for _,v in pairs(nn) do
local p=vector.new(v)
repeat
local n = minetest.get_node(p).name
p = vector.offset(p,0,-1,0)
until not n or n == "mcl_core:bedrock" or n == "ignore" or n == gn
--minetest.log(tostring(pos.y - p.y))
if pos.y - p.y > r then r = pos.y - p.y end
end
return r
end
local function get_foundation_nodes(ground_p1,ground_p2,pos,sidelen,node_stone)
local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves","group:plant","grass_block","group:dirt"}
local depth = find_ground(pos,minetest.find_nodes_in_area(ground_p1,ground_p2,replace),node_stone)
local nn = smooth_cube(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-depth,0),replace),vector.offset(pos,0,-depth,0),true,sidelen * 64)
local stone = {}
local filler = {}
local top = {}
local dust = {}
for l,v in pairs(nn) do
if v.y == ground_p1.y - 1 then
table.insert(filler,v)
table.insert(top,vector.offset(v,0,1,0))
table.insert(dust,vector.offset(v,0,2,0))
elseif v.y < ground_p1.y -1 and v.y > ground_p2.y -4 then table.insert(filler,v)
elseif v.y < ground_p2.y - 3 and v.y > ground_p2.y -5 then
if math.random(3) == 1 then
table.insert(filler,v)
else
table.insert(stone,v)
end
else
table.insert(stone,v)
end
end
return stone,filler,top,dust
end
local function foundation(ground_p1,ground_p2,pos,sidelen)
local node_stone = "mcl_core:stone"
local node_filler = "mcl_core:dirt"
local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
local node_dust = nil
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
--minetest.log(dump(b.node_top))
if b then
if b.node_top then node_top = b.node_top end
if b.node_filler then node_filler = b.node_filler end
if b.node_stone then node_stone = b.node_stone end
if b.node_dust then node_dust = b.node_dust end
end
end
local stone,filler,top,dust = get_foundation_nodes(ground_p1,ground_p2,pos,sidelen,node_stone)
minetest.bulk_set_node(top,{name=node_top},node_stone)
if node_dust then
minetest.bulk_set_node(dust,{name=node_dust})
end
minetest.bulk_set_node(filler,{name=node_filler})
minetest.bulk_set_node(stone,{name=node_stone})
end
function mcl_structures.place_structure(pos, def, pr, blockseed) function mcl_structures.place_structure(pos, def, pr, blockseed)
if not def then return end if not def then return end
local logging = not def.terrain_feature local logging = not def.terrain_feature
@ -55,28 +144,7 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"}) local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"})
if #solid < ( def.sidelen * def.sidelen ) then if #solid < ( def.sidelen * def.sidelen ) then
if def.make_foundation then if def.make_foundation then
local node_stone = "mcl_core:stone" foundation(vector.offset(pos,-def.sidelen/2 - 3,-1,-def.sidelen/2 - 3),vector.offset(pos,def.sidelen/2 + 3,-1,def.sidelen/2 + 3),pos,def.sidelen)
local node_filler = "mcl_core:dirt"
local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
local node_dust = nil
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
--minetest.log(dump(b.node_top))
if b then
if b.node_top then node_top = b.node_top end
if b.node_filler then node_filler = b.node_filler end
if b.node_stone then node_stone = b.node_stone end
if b.node_dust then node_dust = b.node_dust end
end
end
local replace = {"air","group:liquid","mcl_core:snow","group:tree","group:leaves"}
minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,ground_p2,replace),{name=node_top})
if node_dust then
minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,1,0),vector.offset(ground_p2,0,1,0),{"air"}),{name=node_dust})
end
minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-4,0),replace),{name=node_filler})
minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-5,0),vector.offset(ground_p2,0,-30,0),replace),{name=node_stone})
else else
if logging then if logging then
minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. No solid ground.") minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pp).." not placed. No solid ground.")
@ -122,6 +190,7 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
end end
function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
if mcl_structures.is_disabled(name) then return end
local structblock = "mcl_structures:structblock_"..name local structblock = "mcl_structures:structblock_"..name
local flags = "place_center_x, place_center_z, force_placement" local flags = "place_center_x, place_center_z, force_placement"
local y_offset = 0 local y_offset = 0

@ -16,11 +16,11 @@ local def = {
flags = "place_center_x, place_center_z, all_floors", flags = "place_center_x, place_center_z, all_floors",
solid_ground = true, solid_ground = true,
make_foundation = true, make_foundation = true,
chunk_probability = 400, chunk_probability = 800,
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
y_min = 1, y_min = 1,
sidelen = 10, sidelen = 10,
y_offset = -4, y_offset = -5,
filenames = { filenames = {
modpath.."/schematics/mcl_structures_ruined_portal_1.mts", modpath.."/schematics/mcl_structures_ruined_portal_1.mts",
modpath.."/schematics/mcl_structures_ruined_portal_2.mts", modpath.."/schematics/mcl_structures_ruined_portal_2.mts",

@ -29,7 +29,7 @@ local function airtower(pos,tbl,h)
end end
end end
local function makelake(pos,size,liquid,placein,border,pr) local function makelake(pos,size,liquid,placein,border,pr,noair)
local node_under = minetest.get_node(vector.offset(pos,0,-1,0)) local node_under = minetest.get_node(vector.offset(pos,0,-1,0))
local p1 = vector.offset(pos,-size,-1,-size) local p1 = vector.offset(pos,-size,-1,-size)
local p2 = vector.offset(pos,size,-1,size) local p2 = vector.offset(pos,size,-1,size)
@ -70,7 +70,7 @@ local function makelake(pos,size,liquid,placein,border,pr)
end end
if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end if border == nil or border == "mcl_core:dirt" then border = "mcl_core:dirt_with_grass" end
end end
if an.name ~= liquid then if not noair and an.name ~= liquid then
table.insert(br,pp) table.insert(br,pp)
if un.name ~= liquid then if un.name ~= liquid then
airtower(pp,air,55) airtower(pp,air,55)
@ -205,7 +205,28 @@ mcl_structures.register_structure("water_lake",{
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
y_min = minetest.get_mapgen_setting("water_level"), y_min = minetest.get_mapgen_setting("water_level"),
place_func = function(pos,def,pr) place_func = function(pos,def,pr)
return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},nil,pr) return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},"mcl_core:dirt_with_grass",pr)
end
})
mcl_structures.register_structure("water_lake_mangrove_swamp",{
place_on = {"mcl_mud:mud"},
biomes = { "MangroveSwamp" },
terrain_feature = true,
noise_params = {
offset = 0,
scale = 0.0032,
spread = {x = 250, y = 250, z = 250},
seed = 6343241353,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
flags = "place_center_x, place_center_z, force_placement",
y_max = mcl_vars.mg_overworld_max,
y_min = minetest.get_mapgen_setting("water_level"),
place_func = function(pos,def,pr)
return makelake(pos,3,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block","mcl_mud:mud"},"mcl_mud:mud",pr,true)
end end
}) })

@ -432,9 +432,15 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,0.8,0.312}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming -- control body bone when swimming
<<<<<<< HEAD
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new((75-degrees(dir_to_pitch(player_velocity))) , -player_vel_yaw + yaw, 0)) set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new((75-degrees(dir_to_pitch(player_velocity))) , -player_vel_yaw + yaw, 0))
elseif get_item_group(mcl_playerinfo[name].node_head, "opaque") == 0 elseif get_item_group(mcl_playerinfo[name].node_head, "opaque") == 0
and get_item_group(mcl_playerinfo[name].node_head_top, "opaque") == 0 then and get_item_group(mcl_playerinfo[name].node_head_top, "opaque") == 0 then
=======
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
elseif get_item_group(mcl_playerinfo[name].node_head, "solid") == 0
and get_item_group(mcl_playerinfo[name].node_head_top, "solid") == 0 then
>>>>>>> master
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
is_swimming = false is_swimming = false
set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) set_properties_conditional(player,{collisionbox = {-0.312,0,-0.312,0.312,1.8,0.312}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})

@ -39,6 +39,9 @@ mcl_doTileDrops (Blocks have drops) bool true
# If enabled, TNT explosions destroy blocks. # If enabled, TNT explosions destroy blocks.
mcl_tnt_griefing (TNT destroys blocks) bool true mcl_tnt_griefing (TNT destroys blocks) bool true
# Comma separated list of disabled structure names
mcl_disabled_structures (Disabled structures) string
[Players] [Players]
# If enabled, players respawn at the bed they last lay on instead of normal # If enabled, players respawn at the bed they last lay on instead of normal
# spawn. # spawn.