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Add global smoke spawning API
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@ -66,3 +66,58 @@ function mcl_particles.delete_node_particlespawners(pos)
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end
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return false
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end
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-- 3 exptime variants because the animation is not tied to particle expiration time.
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-- 3 colorized variants to imitate minecraft's
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local smoke_pdef_cached = {}
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function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
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local min = math.min
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local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
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local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
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-- populate the cache
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if smoke_pdef_cached[name] then
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for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
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smoke_pdef.minpos = new_minpos
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smoke_pdef.maxpos = new_maxpos
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mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
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end
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-- cache already populated
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else
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smoke_pdef_cached[name] = {}
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local smoke_pdef = table.copy(smoke_pdef_base)
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smoke_pdef.amount = smoke_pdef_base.amount / 9
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smoke_pdef.time = 0
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smoke_pdef.animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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-- length = 3 exptime variants
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}
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smoke_pdef.collisiondetection = true
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smoke_pdef.minpos = new_minpos
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smoke_pdef.maxpos = new_maxpos
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-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
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-- to have varying exptime for each variant.
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local exptimes = { 0.175, 0.375, 1.0 }
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local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
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for _,exptime in ipairs(exptimes) do
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for _,colorize in ipairs(colorizes) do
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smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
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smoke_pdef.animation.length = exptime + 0.1
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-- minexptime must be set such that the last frame is actully rendered,
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-- even if its very short. Larger exptime -> larger range
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smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
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smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
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mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
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table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
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end
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end
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end
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end
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@ -47,94 +47,16 @@ local alldirs=
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{ x = 0, y = 0, z = 1}
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}
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-- 3 exptime variants because the animation is not tied to particle expiration time.
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-- 3 colorized variants to imitate minecraft's
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local smoke_pdef_base = {
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amount = 0.001,
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time = 0,
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-- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
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-- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
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local smoke_pdef = {
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amount = 0.009,
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maxexptime = 4.0,
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minvel = { x = -0.1, y = 0.3, z = -0.1 },
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maxvel = { x = 0.1, y = 1.6, z = 0.1 },
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-- minexptime = 3 exptime variants,
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-- maxexptime = 3 exptime variants
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minsize = 4.0,
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maxsize = 4.5,
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-- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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-- length = 3 exptime variants
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},
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collisiondetection = true,
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minrelpos = { x = -0.45, y = -0.45, z = -0.45 },
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maxrelpos = { x = 0.45, y = 0.45, z = 0.45 },
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}
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local smoke_pdef_cached = {}
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local spawn_smoke = function(pos)
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local min = math.min
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local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 })
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local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 })
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-- populate the cache
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if not next(smoke_pdef_cached) then
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-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
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-- to have varying exptime for each variant.
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local exptimes = { 0.75, 1.5, 4.0 }
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local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
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local id = 1
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for _,exptime in ipairs(exptimes) do
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for _,colorize in ipairs(colorizes) do
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smoke_pdef_base.minpos = new_minpos
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smoke_pdef_base.maxpos = new_maxpos
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smoke_pdef_base.maxexptime = exptime
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smoke_pdef_base.animation.length = exptime + 0.1
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-- minexptime must be set such that the last frame is actully rendered,
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-- even if its very short. Larger exptime -> larger range
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smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
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smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
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smoke_pdef_cached[id] = table.copy(smoke_pdef_base)
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mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high")
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id = id + 1
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end
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end
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-- cache already populated
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else
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for i, smoke_pdef in ipairs(smoke_pdef_cached) do
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smoke_pdef.minpos = new_minpos
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smoke_pdef.maxpos = new_maxpos
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mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
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end
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end
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--[[ Old smoke pdef
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local spawn_smoke = function(pos)
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.1,
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time = 0,
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minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }),
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maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 3.0,
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maxsize = 4.0,
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texture = "mcl_particles_smoke_anim.png^[colorize:#000000:127",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.1,
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},
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}, "high")
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-- ]]
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end
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--
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-- Items
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@ -303,7 +225,7 @@ minetest.register_node("mcl_fire:fire", {
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end
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fire_timer(pos)
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spawn_smoke(pos)
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mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
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end,
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on_destruct = function(pos)
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mcl_particles.delete_node_particlespawners(pos)
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@ -367,7 +289,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
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if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
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mcl_portals.light_nether_portal(pos)
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end
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spawn_smoke(pos)
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mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
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end,
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on_destruct = function(pos)
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mcl_particles.delete_node_particlespawners(pos)
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@ -627,7 +549,7 @@ minetest.register_lbm({
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nodenames = {"group:fire"},
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run_at_every_load = true,
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action = function(pos, node)
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spawn_smoke(pos)
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mcl_particles.spawn_smoke(pos, "fire", smoke_pdef)
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end,
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})
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@ -1,3 +1,14 @@
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local smoke_pdef = {
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amount = 0.5,
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maxexptime = 2.0,
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minvel = { x = 0.0, y = 0.5, z = 0.0 },
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maxvel = { x = 0.0, y = 0.6, z = 0.0 },
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minsize = 1.5,
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maxsize = 1.5,
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minrelpos = { x = -1/16, y = 0.04, z = -1/16 },
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maxrelpos = { x = 1/16, y = 0.06, z = 1/16 },
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}
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local spawn_flames_floor = function(pos)
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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@ -15,52 +26,39 @@ local spawn_flames_floor = function(pos)
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glow = minetest.registered_nodes[minetest.get_node(pos).name].light_source,
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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time = 0,
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minpos = vector.add(pos, { x = -1/16, y = 0.04, z = -1/16 }),
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maxpos = vector.add(pos, { x = -1/16, y = 0.06, z = -1/16 }),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 1.5,
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maxsize = 1.5,
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texture = "mcl_particles_smoke_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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}, "medium")
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mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
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end
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local spawn_flames_wall = function(pos)
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local minrelpos, maxrelpos
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local node = minetest.get_node(pos)
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local dir = minetest.wallmounted_to_dir(node.param2)
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local smoke_pdef = table.copy(smoke_pdef)
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if dir.x < 0 then
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minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
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maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
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smoke_pdef.minrelpos = { x = -0.38, y = 0.04, z = -0.1 }
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smoke_pdef.maxrelpos = { x = -0.2, y = 0.14, z = 0.1 }
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elseif dir.x > 0 then
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minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
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maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
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smoke_pdef.minrelpos = { x = 0.2, y = 0.04, z = -0.1 }
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smoke_pdef.maxrelpos = { x = 0.38, y = 0.14, z = 0.1 }
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elseif dir.z < 0 then
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minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
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maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
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smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = -0.38 }
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smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = -0.2 }
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elseif dir.z > 0 then
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minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
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maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
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smoke_pdef.minrelpos = { x = -0.1, y = 0.04, z = 0.2 }
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smoke_pdef.maxrelpos = { x = 0.1, y = 0.14, z = 0.38 }
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else
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return
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end
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minpos = vector.add(pos, smoke_pdef.minrelpos),
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maxpos = vector.add(pos, smoke_pdef.maxrelpos),
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minvel = { x = -0.01, y = 0, z = -0.01 },
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maxvel = { x = 0.01, y = 0.1, z = 0.01 },
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minexptime = 0.3,
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@ -71,25 +69,7 @@ local spawn_flames_wall = function(pos)
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glow = minetest.registered_nodes[node.name].light_source,
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}, "low")
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-- Smoke
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mcl_particles.add_node_particlespawner(pos, {
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amount = 0.5,
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time = 0,
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minpos = vector.add(pos, minrelpos),
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maxpos = vector.add(pos, maxrelpos),
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minvel = { x = 0, y = 0.5, z = 0 },
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maxvel = { x = 0, y = 0.6, z = 0 },
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minexptime = 2.0,
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maxexptime = 2.0,
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minsize = 1.5,
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maxsize = 1.5,
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texture = "mcl_particles_smoke_anim.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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}, "medium")
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mcl_particles.spawn_smoke(pos, "torch", smoke_pdef)
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end
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local remove_flames = function(pos)
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