Add end portal room structure

This commit is contained in:
Wuzzy 2017-12-09 02:05:41 +01:00
parent 957f19a427
commit c4dbbda9fd
3 changed files with 70 additions and 1 deletions

@ -10,3 +10,5 @@ mcl_chests
mcl_inventory
mesecons_pressureplates
mcl_tnt
mcl_mobspawners
mcl_portals

@ -40,6 +40,8 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
return mcl_structures.generate_fossil(pos, rotation)
elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation)
elseif struct_style == "end_portal_room" then
return mcl_structures.generate_end_portal_room(pos, rotation)
end
end
@ -123,6 +125,68 @@ mcl_structures.generate_end_exit_portal = function(pos)
return minetest.place_schematic(pos, path, "0", nil, true)
end
mcl_structures.generate_end_portal_room = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
local size = {x=13, y=8, z=13}
local ret = minetest.place_schematic(pos, path, "0", nil, true)
if ret == nil then
return ret
end
local area_start, area_end = {x=pos.x-size.x, y=pos.y, z=pos.z-size.z}, vector.add(pos, size)
-- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(area_start, area_end, "mcl_mobspawners:spawner")
for s=1, #spawners do
local meta = minetest.get_meta(spawners[s])
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
end
-- Shuffle stone brick types
local bricks = minetest.find_nodes_in_area(area_start, area_end, "mcl_core:stonebrick")
-- FIXME: Use better seeding
local pr = PseudoRandom(math.random(0, 4294967295))
for b=1, #bricks do
local r_bricktype = pr:next(1, 100)
local r_infested = pr:next(1, 100)
local bricktype
if r_infested <= 8 then
if r_bricktype <= 10 then
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
elseif r_bricktype <= 20 then
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
else
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
end
else
if r_bricktype <= 10 then
bricktype = "mcl_core:stonebrickmossy"
elseif r_bricktype <= 20 then
bricktype = "mcl_core:stonebrickcracked"
end
end
if bricktype ~= nil then
minetest.set_node(bricks[b], { name = bricktype })
end
end
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
local frames = minetest.find_nodes_in_area(area_start, area_end, "mcl_portals:end_portal_frame")
local eyes = 0
for f=1, #frames do
local r_eye = pr:next(1, 10)
if r_eye == 1 then
eyes = eyes + 1
if eyes < #frames then
local frame_node = minetest.get_node(frames[f])
frame_node.name = "mcl_portals:end_portal_frame_eye"
minetest.set_node(frames[f], frame_node)
end
end
end
return ret
end
mcl_structures.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
@ -201,7 +265,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal",
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_room",
description = "Generate a pre-defined structure near your position.",
privs = {debug = true},
func = function(name, param)
@ -240,6 +304,9 @@ minetest.register_chatcommand("spawnstruct", {
elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos)
minetest.chat_send_player(name, "End exit portal placed.")
elseif param == "end_portal_room" then
mcl_structures.generate_end_portal_room(pos)
minetest.chat_send_player(name, "End portal room placed.")
elseif param == "" then
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true