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Final (hopefully) megre of XP to master, sorry for all possible conflicts
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@ -181,7 +181,6 @@ minetest.register_on_joinplayer(function(player)
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 12,
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})
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end)
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function mcl_experience.xp_to_level(xp)
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@ -237,13 +236,15 @@ function mcl_experience.add_experience(player, experience)
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local temp_pool = pool[name]
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local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
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temp_pool.xp = math.max(temp_pool.xp + experience, 0)
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temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
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if (temp_pool.xp >= temp_pool.xp_next_level) or (experience < 1) then
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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if old_level ~= temp_pool.level then
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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if experience > 0 then
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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end
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temp_pool.last_time = minetest.get_us_time()/1000000
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end
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
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@ -251,7 +252,9 @@ function mcl_experience.add_experience(player, experience)
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else
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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if experience > 0 then
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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end
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end
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temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
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end
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@ -478,7 +481,7 @@ minetest.register_entity("mcl_experience:orb", {
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})
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minetest.register_chatcommand("xp", {
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params = S("[<player>] [<xp>]"),
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params = S("[[<player>] <xp>]"),
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description = S("Gives a player some XP"),
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privs = {server=true},
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func = function(name, params)
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@ -1,5 +1,5 @@
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[<player>] [<xp>]=[<игрок>] [<xp>]
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Gives a player some XP=
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[[<player>] <xp>]=[[<игрок>] <xp>]
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Gives a player some XP=Даёт игроку XP
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Error: Too many parameters!=Ошибка: слишком много параметров!
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Error: Incorrect value of XP=Ошибка: Недопустимое значение XP
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Error: Player not found=Ошибка: Игрок не найден
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@ -1,4 +1,4 @@
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[<player>] [<xp>]=
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[[<player>] <xp>]=
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Gives a player some XP=
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Error: Too many parameters!=
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Error: Incorrect value of XP=
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