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Added luck and bad luck effects
They're no-op for now
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parent
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@ -602,6 +602,38 @@ mcl_potions.register_effect({
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end,
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end,
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})
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})
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mcl_potions.register_effect({
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name = "luck",
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description = S("Luck"),
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particle_color = "#7BFF42",
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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-- mcl_luck.add_luck_modifier(object, "mcl_potions:luck", factor)
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end,
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on_end = function(object)
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-- mcl_luck.remove_luck_modifier(object, "mcl_potions:luck")
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end,
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uses_factor = true,
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})
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mcl_potions.register_effect({
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name = "bad_luck",
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description = S("Bad Luck"),
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particle_color = "#887343",
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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-- mcl_luck.add_luck_modifier(object, "mcl_potions:bad_luck", -factor)
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end,
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on_end = function(object)
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-- mcl_luck.remove_luck_modifier(object, "mcl_potions:bad_luck")
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end,
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uses_factor = true,
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})
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mcl_potions.register_effect({
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mcl_potions.register_effect({
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name = "bad_omen",
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name = "bad_omen",
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description = S("Bad Omen"),
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description = S("Bad Omen"),
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