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Make the velocity checks absolute.
Now sweet berries will cause damage in all directions.
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@ -107,7 +107,7 @@ local function berry_damage_check(obj)
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if not p then return end
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if not p then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end
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local v = obj:get_velocity()
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local v = obj:get_velocity()
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if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
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if math.abs(v.x) < 0.1 and math.abs(v.y) < 0.1 and math.abs(v.z) < 0.1 then return end
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mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
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mcl_util.deal_damage(obj, 0.5, {type = "sweet_berry"})
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end
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end
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