Fix annoying drops when digging banner in creative

This commit is contained in:
Wuzzy 2019-03-01 17:31:31 +01:00
parent a711c7bdb7
commit c6111039ab

@ -47,6 +47,25 @@ local layer_ratio = 255
local standing_banner_entity_offset = { x=0, y=-0.499, z=0 }
local hanging_banner_entity_offset = { x=0, y=-1.7, z=0 }
local on_dig_banner = function(pos, node, digger)
-- Check protection
local name = digger:get_player_name()
if minetest.is_protected(pos, name) then
minetest.register_protection_violation(pos, name)
return
end
-- Drop item
local meta = minetest.get_meta(pos)
local item = meta:get_inventory():get_stack("banner", 1)
if not item:is_empty() then
minetest.handle_node_drops(pos, {item:to_string()}, digger)
else
minetest.handle_node_drops(pos, {"mcl_bannes:banner_item_white"}, digger)
end
-- Remove node
minetest.remove_node(pos)
end
local on_destruct_banner = function(pos, hanging)
local offset, nodename
if hanging then
@ -56,7 +75,7 @@ local on_destruct_banner = function(pos, hanging)
offset = standing_banner_entity_offset
nodename = "mcl_banners:standing_banner"
end
-- Find this node's banner entity and make it drop as an item
-- Find this node's banner entity and remove it
local checkpos = vector.add(pos, offset)
local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
for _, v in ipairs(objects) do
@ -65,14 +84,6 @@ local on_destruct_banner = function(pos, hanging)
v:remove()
end
end
-- Drop item
local meta = minetest.get_meta(pos)
local item = meta:get_inventory():get_stack("banner", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
else
minetest.add_item(pos, "mcl_banners:banner_item_white")
end
end
local on_destruct_standing_banner = function(pos)
@ -207,6 +218,7 @@ minetest.register_node("mcl_banners:standing_banner", {
sounds = node_sounds,
drop = "", -- Item drops are handled in entity code
on_dig = on_dig_banner,
on_destruct = on_destruct_standing_banner,
on_punch = function(pos, node)
respawn_banner_entity(pos, node)
@ -238,6 +250,7 @@ minetest.register_node("mcl_banners:hanging_banner", {
sounds = node_sounds,
drop = "", -- Item drops are handled in entity code
on_dig = on_dig_banner,
on_destruct = on_destruct_hanging_banner,
on_punch = function(pos, node)
respawn_banner_entity(pos, node)