Improved early game spawn balance

This commit is contained in:
ancientmarinerdev 2023-05-29 21:43:27 +01:00
parent 812269264b
commit c65f8c9e51
2 changed files with 6 additions and 6 deletions

@ -61,7 +61,7 @@ local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
local mob_cap = { local mob_cap = {
hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70, hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 13, passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15, ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8, water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20,
@ -73,7 +73,7 @@ local mob_cap = {
total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500, total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
} }
local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 35 local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30
local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15 local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20 local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20

@ -121,8 +121,8 @@ mobs_griefing (Mobs change blocks) bool true
# If enabled, mobs won't damage particles when they got hurt. # If enabled, mobs won't damage particles when they got hurt.
mobs_disable_blood (Disable mob damage particles) bool false mobs_disable_blood (Disable mob damage particles) bool false
#Percentage of peaceful spawn attempts that succeed (default:35) #Percentage of peaceful spawn attempts that succeed (default:30)
mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 35 0 100 mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100
#Percentage of peaceful spawn attempts that are group spawns (default:15) #Percentage of peaceful spawn attempts that are group spawns (default:15)
mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100 mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100
@ -145,8 +145,8 @@ mcl_mob_cap_player (Mob cap per player) int 75 0 2048
#Maximum amount of monsters that will spawn near a player (default:70) #Maximum amount of monsters that will spawn near a player (default:70)
mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048 mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
#Maximum amount of animals that will spawn near a player (default:13) #Maximum amount of animals that will spawn near a player (default:10)
mcl_mob_cap_animal (Mob cap animals) int 13 0 1024 mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
#Maximum amount of water mobs that will spawn near a player (default:8) #Maximum amount of water mobs that will spawn near a player (default:8)
mcl_mob_cap_water (Mob cap water) int 8 0 1024 mcl_mob_cap_water (Mob cap water) int 8 0 1024