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Clovers now generate
Also added a way to alter flower rarity
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@ -5589,7 +5589,7 @@ local function register_decorations()
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num_spawn_by = 1,
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num_spawn_by = 1,
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})
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})
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end
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end
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local function register_flower(name, biomes, seed, is_in_flower_forest)
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local function register_flower(name, biomes, seed, is_in_flower_forest, custom_rarity_mod)
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if is_in_flower_forest == nil then
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if is_in_flower_forest == nil then
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is_in_flower_forest = true
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is_in_flower_forest = true
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end
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end
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@ -5599,7 +5599,7 @@ local function register_decorations()
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place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
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place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
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sidelen = 16,
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sidelen = 16,
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noise_params = {
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noise_params = {
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offset = 0.0008,
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offset = 0.0008 + (custom_rarity_mod or 0),
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scale = 0.006,
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scale = 0.006,
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spread = {x = 100, y = 100, z = 100},
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spread = {x = 100, y = 100, z = 100},
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seed = seed,
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seed = seed,
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@ -5651,6 +5651,9 @@ local function register_decorations()
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register_flower("lily_of_the_valley", nil, 325)
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register_flower("lily_of_the_valley", nil, 325)
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register_flower("cornflower", flower_biomes2, 486)
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register_flower("cornflower", flower_biomes2, 486)
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register_flower("clover", flower_biomes1, 3, false, 0.04)
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register_flower("fourleaf_clover", flower_biomes1, 13, false, -0.002)
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end
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end
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-- Decorations in non-Overworld dimensions
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-- Decorations in non-Overworld dimensions
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