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Add _harmless option for rocket arrows
so event fireworks dont grief things
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@ -236,8 +236,12 @@ local function get_point_on_circle(pos,r,n)
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end
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end
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local function start_firework_rocket(pos)
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local function start_firework_rocket(pos)
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local pp = get_point_on_circle(pos,math.random(32,64),32)
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local p = get_point_on_circle(pos,math.random(32,64),32)
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local o = minetest.add_entity(pp,"mcl_bows:rocket_entity")
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local n = minetest.get_node(p)
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local l = minetest.get_natural_light(pos,0.5)
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if n.name ~= "air" or l <= minetest.LIGHT_MAX then return end
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local o = minetest.add_entity(p,"mcl_bows:rocket_entity")
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o:get_luaentity()._harmless = true
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o:set_acceleration(vector.new(math.random(0,2),math.random(30,50),math.random(0,2)))
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o:set_acceleration(vector.new(math.random(0,2),math.random(30,50),math.random(0,2)))
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end
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end
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@ -19,6 +19,7 @@ local function dir_to_pitch(dir)
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end
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end
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local function damage_explosion(self, damagemulitplier)
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local function damage_explosion(self, damagemulitplier)
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if self._harmless then return end
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local p = self.object:get_pos()
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local p = self.object:get_pos()
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if not p then return end
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if not p then return end
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mcl_explosions.explode(p, 3, {})
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mcl_explosions.explode(p, 3, {})
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