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fix crash :-/
I am stupid
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@ -53,7 +53,7 @@ local deal_falling_damage = function(self, dtime)
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local helmet = inv:get_stack("armor", 2)
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local helmet = inv:get_stack("armor", 2)
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if has_mcl_armor and not helmet:is_empty() then
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if has_mcl_armor and not helmet:is_empty() then
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hp = hp/4*3
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hp = hp/4*3
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if not his_creative_enabled(name) then
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if not is_creative_enabled(name) then
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helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
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helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
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inv:set_stack("armor", 2, helmet)
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inv:set_stack("armor", 2, helmet)
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end
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end
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