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Increase mob_view_range_factor performance
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@ -177,7 +177,8 @@ local function object_in_range(self, object)
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local factor
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local factor
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-- Apply view range reduction for special player armor
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-- Apply view range reduction for special player armor
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if object:is_player() and mod_armor then
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if object:is_player() and mod_armor then
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factor = mcl_armor.get_mob_view_range_factor(object, self.name)
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local factors = mcl_armor.player_view_range_factors[object]
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factor = factors and factors[self.name]
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end
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end
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-- Distance check
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-- Distance check
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local dist
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local dist
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@ -160,48 +160,8 @@ function mcl_armor.register_protection_enchantment(def)
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}
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}
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end
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end
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function mcl_armor.get_armor_points(obj)
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local points = 0
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local inv = mcl_util.get_inventory(obj)
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if inv then
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for i = 2, 5 do
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local itemstack = inv:get_stack("armor", i)
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if not itemstack:is_empty() then
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points = points + minetest.get_item_group(itemstack:get_name(), "mcl_armor_points")
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end
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end
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end
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return points
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end
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-- Returns a change factor for a mob's view_range for the given object
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-- or nil, if there's no change. Certain armors (like mob heads) can
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-- affect the view range of mobs.
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function mcl_armor.get_mob_view_range_factor(obj, mob)
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local inv = mcl_util.get_inventory(obj)
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local factor
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if inv then
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for i = 2, 5 do
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local itemstack = inv:get_stack("armor", i)
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if not itemstack:is_empty() then
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local def = itemstack:get_definition()
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if def._mcl_armor_mob_range_mob == mob then
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if not factor then
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factor = def._mcl_armor_mob_range_factor
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elseif factor == 0 then
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return 0
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else
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factor = factor * def._mcl_armor_mob_range_factor
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end
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end
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end
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end
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end
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return factor
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end
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function mcl_armor.update(obj)
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function mcl_armor.update(obj)
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local info = {points = 0}
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local info = {points = 0, view_range_factors = {}}
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local inv = mcl_util.get_inventory(obj)
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local inv = mcl_util.get_inventory(obj)
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@ -226,6 +186,20 @@ function mcl_armor.update(obj)
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end
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end
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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local mob_range_mob = def._mcl_armor_mob_range_mob
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if mob_range_mob then
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local factor = info.view_range_factors[mob_range_mob]
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if factor then
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if factor > 0 then
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info.view_range_factors[mob_range_mob] = factor * def._mcl_armor_mob_range_factor
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end
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else
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info.view_range_factors[mob_range_mob] = def._mcl_armor_mob_range_factor
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end
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end
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end
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end
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end
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end
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end
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end
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@ -55,7 +55,8 @@ mcl_armor = {
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}
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}
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end,
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end,
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}
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}
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}
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},
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player_view_range_factors = {},
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}
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}
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local modpath = minetest.get_modpath("mcl_armor")
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local modpath = minetest.get_modpath("mcl_armor")
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@ -61,7 +61,10 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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function mcl_armor.update_player(player, info)
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function mcl_armor.update_player(player, info)
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mcl_player.player_set_armor(player, info.texture, info.preview)
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mcl_player.player_set_armor(player, info.texture, info.preview)
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player:get_meta():set_int("mcl_armor:armor_points", info.points)
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local meta = player:get_meta()
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meta:set_int("mcl_armor:armor_points", info.points)
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mcl_armor.player_view_range_factors[player] = view_range_factors
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end
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end
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local function is_armor_action(inventory_info)
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local function is_armor_action(inventory_info)
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@ -149,6 +152,10 @@ minetest.register_on_joinplayer(function(player)
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end)
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end)
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_armor.player_view_range_factors[player] = nil
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end)
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mcl_damage.register_modifier(function(player, hp_change, _, reason)
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mcl_damage.register_modifier(function(player, hp_change, _, reason)
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return mcl_armor.damage_modifier(player, hp_change, reason)
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return mcl_armor.damage_modifier(player, hp_change, reason)
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end)
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end)
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