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fix gravity not being reset when died after rocketing
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@ -333,9 +333,6 @@ minetest.register_globalstep(function(dtime)
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glow = 5,
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})
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end
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else
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elytra.rocketing = 0
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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end
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new_vel = vector.multiply(new_vel, speed_mult)
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@ -353,6 +350,9 @@ minetest.register_globalstep(function(dtime)
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new_vel.y = new_vel.y - (200 / math.max(speed_mult, 2)) * dtime
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new_vel.y = new_vel.y - fall_speed * dtime
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player:add_velocity(new_vel)
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else
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elytra.rocketing = 0
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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end
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if wielded_def and wielded_def._mcl_toollike_wield then
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