Reduce fall damage on beds by 50%

This commit is contained in:
Wuzzy 2017-05-07 17:17:41 +02:00
parent f0e93f8fdf
commit c9969e37a9

@ -49,7 +49,7 @@ function beds.register_bed(name, def)
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
stack_max = 1, stack_max = 1,
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1}, groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, fall_damage_add_percent=-50},
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(), sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
@ -165,7 +165,7 @@ function beds.register_bed(name, def)
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
pointable = false, pointable = false,
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1}, groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, fall_damage_add_percent=-50},
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(), sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),