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Add lily pad
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@ -331,6 +331,61 @@ minetest.register_node("flowers:pot",{
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end,
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})
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-- Lily Pad
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minetest.register_node("flowers:waterlily", {
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description = "Lily Pad",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"flowers_waterlily.png", "flowers_waterlily.png"},
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inventory_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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liquids_pointable = true,
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walkable = true,
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sunlight_propagates = true,
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groups = {dig_immediate = 3, dig_by_water = 1, },
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sounds = default.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local node = minetest.get_node(pointed_thing.under).name
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local def = minetest.registered_nodes[node]
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local node_above = minetest.get_node(pointed_thing.above).name
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local def_above = minetest.registered_nodes[node_above]
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local player_name = placer:get_player_name()
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if def and
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pointed_thing.under.x == pointed_thing.above.x and
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pointed_thing.under.z == pointed_thing.above.z then
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if ((def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0) or
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(node == "default:ice") or
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(minetest.get_item_group(node, "frosted_ice") > 0)) and
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(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "flowers:waterlily",
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param2 = math.random(0, 3)})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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end
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return itemstack
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end
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})
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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