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Some small doc string updates.
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@ -226,7 +226,7 @@ local function brewing_stand_timer(pos, elapsed)
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if fuel_totaltime ~= 0 then
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if fuel_totaltime ~= 0 then
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local fuel_percent = math.floor(fuel_time/fuel_totaltime*100)
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local fuel_percent = math.floor(fuel_time/fuel_totaltime*100)
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local brew_percent = math.floor(stand_timer/BREW_TIME*100)
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local brew_percent = math.floor(stand_timer/BREW_TIME*100)
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formspec = active_brewing_formspec(fuel_percent, brew_percent*2 % 100)
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formspec = active_brewing_formspec(fuel_percent, brew_percent*4 % 100)
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-- swap_node(pos, "mcl_brewing:stand_active")
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-- swap_node(pos, "mcl_brewing:stand_active")
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result = true
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result = true
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else
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else
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@ -320,7 +320,7 @@ minetest.register_craftitem("mcl_potions:dragon_breath", {
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inventory_image = "mcl_potions_dragon_breath.png",
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inventory_image = "mcl_potions_dragon_breath.png",
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-- TODO: Reveal item when it's actually useful
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-- TODO: Reveal item when it's actually useful
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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groups = { brewitem = 1, not_in_creative_inventory = 0 },
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stack_max = 64,
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stack_max = 1,
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})
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})
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minetest.register_craftitem("mcl_potions:healing", {
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minetest.register_craftitem("mcl_potions:healing", {
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@ -334,7 +334,7 @@ minetest.register_craftitem("mcl_potions:healing", {
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})
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})
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minetest.register_craftitem("mcl_potions:weakness", {
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minetest.register_craftitem("mcl_potions:weakness", {
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description = S("Healing Potion"),
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description = S("Weakness Potion"),
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_doc_items_longdesc = brewhelp,
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_doc_items_longdesc = brewhelp,
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wield_image = "mcl_potions_weakness.png",
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wield_image = "mcl_potions_weakness.png",
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inventory_image = "mcl_potions_weakness.png",
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inventory_image = "mcl_potions_weakness.png",
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