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Revert "Refactor mcl_banners"
This reverts commit 9f76b5e973d9d23492b7066d5d60d7e3118f3116.
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@ -1,9 +1,3 @@
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-- Load shared stuff
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dofile(minetest.get_modpath("mcl_banners").."/shared.lua")
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-- Add pattern/emblazoning crafting recipes
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dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
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local node_sounds
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local node_sounds
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if minetest.get_modpath("mcl_sounds") then
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if minetest.get_modpath("mcl_sounds") then
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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node_sounds = mcl_sounds.node_sound_wood_defaults()
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@ -15,6 +9,32 @@ local function round(num, idp)
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return math.floor(num * mult + 0.5) / mult
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return math.floor(num * mult + 0.5) / mult
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end
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end
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mcl_banners = {}
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mcl_banners.colors = {
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-- Format:
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-- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" },
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["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" },
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" },
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800", "mcl_dye:yellow", "Yellow" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"},
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900", "mcl_dye:orange", "Orange" },
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100", "mcl_dye:brown", "Brown" },
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" },
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}
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-- Add pattern/emblazoning crafting recipes
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dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
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-- Overlay ratios (0-255)
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-- Overlay ratios (0-255)
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local base_color_ratio = 224
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local base_color_ratio = 224
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local layer_ratio = 255
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local layer_ratio = 255
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@ -5,6 +5,10 @@
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-- Maximum number of layers which can be put on a banner by crafting.
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-- Maximum number of layers which can be put on a banner by crafting.
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local max_layers_crafting = 6
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local max_layers_crafting = 6
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-- Max. number lines in the descriptions for the banner layers.
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-- This is done to avoid huge tooltips.
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local max_layer_lines = 6
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-- List of patterns with crafting rules
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-- List of patterns with crafting rules
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local d = "group:dye" -- dye
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local d = "group:dye" -- dye
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local e = "" -- empty slot (one of them must contain the banner)
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local e = "" -- empty slot (one of them must contain the banner)
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@ -243,6 +247,38 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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dye_to_colorid_mapping[colortab[5]] = colorid
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dye_to_colorid_mapping[colortab[5]] = colorid
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end
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end
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-- Create a banner description containing all the layer names
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mcl_banners.make_advanced_banner_description = function(description, layers)
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if layers == nil or #layers == 0 then
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-- No layers, revert to default
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return ""
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else
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local layerstrings = {}
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for l=1, #layers do
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-- Prevent excess length description
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if l > max_layer_lines then
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break
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end
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-- Layer text line.
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local color = mcl_banners.colors[layers[l].color][6]
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local pattern_name = patterns[layers[l].pattern].name
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-- The pattern name is a format string (e.g. “%s Base”)
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table.insert(layerstrings, string.format(pattern_name, color))
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end
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-- Warn about missing information
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if #layers == max_layer_lines + 1 then
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table.insert(layerstrings, "And one addional layer")
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elseif #layers > max_layer_lines + 1 then
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table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
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end
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-- Final string concatenations: Just a list of strings
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local append = table.concat(layerstrings, "\n")
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description = description .. "\n" .. core.colorize("#8F8F8F", append)
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return description
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end
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end
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-- This is for handling all those complex pattern crafting recipes
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-- This is for handling all those complex pattern crafting recipes
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local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
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local banner_pattern_craft = function(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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if minetest.get_item_group(itemstack:get_name(), "banner") ~= 1 then
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@ -1,65 +0,0 @@
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-- Shared functions and variables
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mcl_banners = {}
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-- Global banner definitions
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mcl_banners.colors = {
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-- Format:
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-- [ID] = { banner description, wool, unified dyes color group, overlay color, dye, color name for emblazonings }
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["unicolor_white"] = {"white", "White Banner", "mcl_wool:white", "#FFFFFF", "mcl_dye:white", "White" },
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["unicolor_darkgrey"] = {"grey", "Grey Banner", "mcl_wool:grey", "#303030", "mcl_dye:dark_grey", "Grey" },
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["unicolor_grey"] = {"silver", "Light Grey Banner", "mcl_wool:silver", "#5B5B5B", "mcl_dye:grey", "Light Grey" },
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["unicolor_black"] = {"black", "Black Banner", "mcl_wool:black", "#000000", "mcl_dye:black", "Black" },
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["unicolor_red"] = {"red", "Red Banner", "mcl_wool:red", "#BC0000", "mcl_dye:red", "Red" },
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["unicolor_yellow"] = {"yellow", "Yellow Banner", "mcl_wool:yellow", "#BCA800", "mcl_dye:yellow", "Yellow" },
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["unicolor_dark_green"] = {"green", "Green Banner", "mcl_wool:green", "#006000", "mcl_dye:dark_green", "Green" },
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["unicolor_cyan"] = {"cyan", "Cyan Banner", "mcl_wool:cyan", "#00ACAC", "mcl_dye:cyan", "Cyan" },
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["unicolor_blue"] = {"blue", "Blue Banner", "mcl_wool:blue", "#0000AC", "mcl_dye:blue", "Blue" },
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["unicolor_red_violet"] = {"magenta", "Magenta Banner", "mcl_wool:magenta", "#AC007C", "mcl_dye:magenta", "Magenta"},
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["unicolor_orange"] = {"orange", "Orange Banner", "mcl_wool:orange", "#BC6900", "mcl_dye:orange", "Orange" },
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["unicolor_violet"] = {"purple", "Purple Banner", "mcl_wool:purple", "#6400AC", "mcl_dye:violet", "Violet" },
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["unicolor_brown"] = {"brown", "Brown Banner", "mcl_wool:brown", "#402100", "mcl_dye:brown", "Brown" },
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["unicolor_pink"] = {"pink", "Pink Banner", "mcl_wool:pink", "#DE557C", "mcl_dye:pink", "Pink" },
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["unicolor_lime"] = {"lime", "Lime Banner", "mcl_wool:lime", "#30AC00", "mcl_dye:green", "Lime" },
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["unicolor_light_blue"] = {"light_blue", "Light Blue Banner", "mcl_wool:light_blue", "#4040CF", "mcl_dye:lightblue", "Light Blue" },
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}
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-- Max. number lines in the descriptions for the banner layers.
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-- This is done to avoid huge tooltips.
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local max_layer_lines = 6
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-- Returns a banner description containing all the layer names.
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-- description: Base description (from item definition)
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-- layers: Table of layers
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mcl_banners.make_advanced_banner_description = function(description, layers)
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if layers == nil or #layers == 0 then
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-- No layers, revert to default
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return ""
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else
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local layerstrings = {}
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for l=1, #layers do
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-- Prevent excess length description
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if l > max_layer_lines then
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break
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end
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-- Layer text line.
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local color = mcl_banners.colors[layers[l].color][6]
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local pattern_name = patterns[layers[l].pattern].name
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-- The pattern name is a format string (e.g. “%s Base”)
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table.insert(layerstrings, string.format(pattern_name, color))
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end
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-- Warn about missing information
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if #layers == max_layer_lines + 1 then
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table.insert(layerstrings, "And one addional layer")
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elseif #layers > max_layer_lines + 1 then
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table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
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end
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-- Final string concatenations: Just a list of strings
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local append = table.concat(layerstrings, "\n")
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description = description .. "\n" .. core.colorize("#8F8F8F", append)
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return description
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end
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end
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