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Add minimum time between skycolor updates (default is 250ms, tracked per player)
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@ -3,6 +3,9 @@ local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local modpath = minetest.get_modpath(modname)
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local NIGHT_VISION_RATIO = 0.45
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local NIGHT_VISION_RATIO = 0.45
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-- Settings
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local minimum_update_interval = { 250e3 }
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-- Module state
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-- Module state
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local mods_loaded = false
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local mods_loaded = false
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@ -119,8 +122,29 @@ dofile(modpath.."/skycolor/water.lua")
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dofile(modpath.."/skycolor/dimensions.lua")
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dofile(modpath.."/skycolor/dimensions.lua")
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dofile(modpath.."/skycolor/effects.lua")
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dofile(modpath.."/skycolor/effects.lua")
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local function get_skycolor_info(player)
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local player_name = player:get_player_name()
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local info = mcl_playerinfo[player_name] or {}
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local skycolor_data = info.skycolor
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if not skycolor_data then
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skycolor_data = {}
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info.skycolor = skycolor_data
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end
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return skycolor_data
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end
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local water_sky = skycolor.water_sky
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local water_sky = skycolor.water_sky
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function skycolor.update_player_sky_color(player)
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function skycolor.update_player_sky_color(player)
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-- Don't update more than once every 250 milliseconds
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local skycolor_data = get_skycolor_info(player)
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local last_update = skycolor_data.last_update or 0
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local now_us = minetest.get_us_time()
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if (now_us - last_update) < minimum_update_interval[1] then return end
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skycolor_data.last_update = now_us
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local sky_data = {
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local sky_data = {
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day_night_ratio = player._skycolor_day_night_ratio
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day_night_ratio = player._skycolor_day_night_ratio
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}
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}
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