Add minimum time between skycolor updates (default is 250ms, tracked per player)

This commit is contained in:
teknomunk 2024-06-19 06:53:53 -05:00
parent cd213b75f7
commit cb097d9bcd

@ -3,6 +3,9 @@ local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname) local modpath = minetest.get_modpath(modname)
local NIGHT_VISION_RATIO = 0.45 local NIGHT_VISION_RATIO = 0.45
-- Settings
local minimum_update_interval = { 250e3 }
-- Module state -- Module state
local mods_loaded = false local mods_loaded = false
@ -119,8 +122,29 @@ dofile(modpath.."/skycolor/water.lua")
dofile(modpath.."/skycolor/dimensions.lua") dofile(modpath.."/skycolor/dimensions.lua")
dofile(modpath.."/skycolor/effects.lua") dofile(modpath.."/skycolor/effects.lua")
local function get_skycolor_info(player)
local player_name = player:get_player_name()
local info = mcl_playerinfo[player_name] or {}
local skycolor_data = info.skycolor
if not skycolor_data then
skycolor_data = {}
info.skycolor = skycolor_data
end
return skycolor_data
end
local water_sky = skycolor.water_sky local water_sky = skycolor.water_sky
function skycolor.update_player_sky_color(player) function skycolor.update_player_sky_color(player)
-- Don't update more than once every 250 milliseconds
local skycolor_data = get_skycolor_info(player)
local last_update = skycolor_data.last_update or 0
local now_us = minetest.get_us_time()
if (now_us - last_update) < minimum_update_interval[1] then return end
skycolor_data.last_update = now_us
local sky_data = { local sky_data = {
day_night_ratio = player._skycolor_day_night_ratio day_night_ratio = player._skycolor_day_night_ratio
} }