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Make mob damage more red (MC-like)
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@ -751,10 +751,10 @@ local check_for_death = function(self, cause, cmi_cause)
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-- play damage sound if health was reduced and make mob flash red.
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-- play damage sound if health was reduced and make mob flash red.
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if damaged then
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if damaged then
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add_texture_mod(self, "^[colorize:#FF000040")
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add_texture_mod(self, "^[colorize:red:130")
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minetest.after(.2, function(self)
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minetest.after(.2, function(self)
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if self and self.object then
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if self and self.object then
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remove_texture_mod(self, "^[colorize:#FF000040")
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remove_texture_mod(self, "^[colorize:red:130")
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end
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end
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end, self)
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end, self)
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mob_sound(self, "damage")
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mob_sound(self, "damage")
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