Make mob damage more red (MC-like)

This commit is contained in:
epCode 2021-03-11 19:40:36 -08:00
parent eeb1f88e08
commit cb10a5508b

@ -751,10 +751,10 @@ local check_for_death = function(self, cause, cmi_cause)
-- play damage sound if health was reduced and make mob flash red. -- play damage sound if health was reduced and make mob flash red.
if damaged then if damaged then
add_texture_mod(self, "^[colorize:#FF000040") add_texture_mod(self, "^[colorize:red:130")
minetest.after(.2, function(self) minetest.after(.2, function(self)
if self and self.object then if self and self.object then
remove_texture_mod(self, "^[colorize:#FF000040") remove_texture_mod(self, "^[colorize:red:130")
end end
end, self) end, self)
mob_sound(self, "damage") mob_sound(self, "damage")