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More sky improvements
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parent
5fbec2f6b5
commit
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@ -11,16 +11,22 @@ function mcl_weather.set_sky_box_clear(player, sky, fog)
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local sc = {
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local sc = {
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day_sky = "#7BA4FF",
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day_sky = "#7BA4FF",
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day_horizon = "#C0D8FF",
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day_horizon = "#C0D8FF",
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dawn_sky = "#B4BAFA",
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dawn_sky = "#7BA4FF",
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dawn_horizon = "#BAC1F0",
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dawn_horizon = "#C0D8FF",
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night_sky = "#000000",
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night_sky = "#000000",
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night_horizon = "#4A6790",
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night_horizon = "#4A6790",
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indoors = "#C0D8FF",
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fog_sun_tint = "#ff5f33",
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fog_moon_tint = nil,
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fog_tint_type = "custom"
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}
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}
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if sky then
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if sky then
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sc.day_sky = sky
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sc.day_sky = sky
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sc.dawn_sky = sky
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end
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end
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if fog then
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if fog then
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sc.day_horizon = fog
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sc.day_horizon = fog
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sc.dawn_horizon = fog
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end
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end
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player:set_sky({
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player:set_sky({
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type = "regular",
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type = "regular",
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@ -128,8 +134,12 @@ mcl_weather.skycolor = {
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dawn_horizon = water_color,
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dawn_horizon = water_color,
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night_sky = water_color,
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night_sky = water_color,
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night_horizon = water_color,
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night_horizon = water_color,
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indoors = water_color,
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fog_sun_tint = water_color,
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fog_moon_tint = water_color,
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fog_tint_type = "custom"
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},
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},
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clouds = true,
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clouds = false,
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})
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})
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end
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end
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if dim == "overworld" then
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if dim == "overworld" then
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@ -258,6 +268,10 @@ mcl_weather.skycolor = {
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dawn_horizon = biomefog,
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dawn_horizon = biomefog,
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night_sky = biomefog,
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night_sky = biomefog,
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night_horizon = biomefog,
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night_horizon = biomefog,
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indoors = biomefog,
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fog_sun_tint = biomefog,
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fog_moon_tint = biomefog,
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fog_tint_type = "custom"
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},
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},
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clouds = false,
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clouds = false,
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})
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})
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