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Make sure math.random gets a >0 argument
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@ -3467,7 +3467,10 @@ local mob_activate = function(self, staticdata, def, dtime)
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def.textures = {def.textures}
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end
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self.base_texture = def.textures[random(1, #def.textures)]
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local c = 1
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if #def.textures > c then c = #def.textures end
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self.base_texture = def.textures[math.random(c)]
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self.base_mesh = def.mesh
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self.base_size = self.visual_size
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self.base_colbox = self.collisionbox
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