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synced 2024-11-28 13:53:45 +01:00
Fix merge conflict (huge chests)
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653f82198e
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cd6dd4d851
@ -65,7 +65,6 @@ local entity_animations = {
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minetest.register_entity("mcl_chests:chest", {
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minetest.register_entity("mcl_chests:chest", {
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initial_properties = {
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initial_properties = {
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visual = "mesh",
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visual = "mesh",
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visual_size = { x = 3, y = 3 },
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pointable = false,
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pointable = false,
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physical = false,
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physical = false,
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static_save = false,
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static_save = false,
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@ -150,7 +149,6 @@ minetest.register_entity("mcl_chests:chest", {
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local function get_entity_pos(pos, dir, double)
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local function get_entity_pos(pos, dir, double)
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pos = vector.copy(pos)
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pos = vector.copy(pos)
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pos.y = pos.y - 0.49
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if double then
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if double then
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
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