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Add dark oak nodes
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27ef97c347
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@ -11,6 +11,13 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:darkwood 4',
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recipe = {
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{'default:darktree'},
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}
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})
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minetest.register_craft({
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output = 'default:junglewood 4',
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recipe = {
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@ -604,6 +604,8 @@ minetest.register_abm({
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--------------------------
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-- Try generate tree ---
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--------------------------
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-- TODO: Acacia, dark oak, spruce, birch
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-- Normal tree
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minetest.register_abm({
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nodenames = {"default:sapling"},
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@ -471,7 +471,7 @@ minetest.register_node("default:prismarine_dark", {
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-- Normal tree --
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-- Oak tree --
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minetest.register_node("default:tree", {
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description = "Oak Wood",
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tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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@ -526,6 +526,56 @@ minetest.register_node("default:leaves", {
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Dark oak tree --
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minetest.register_node("default:dark_tree", {
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description = "Dark Oak Wood",
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tiles = {"default_log_big_oak_top.png", "default_log_big_oak_top.png", "default_log_big_oak.png"},
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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stack_max = 64,
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groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:darksapling", {
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description = "Dark Oak Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_sapling_big_oak.png"},
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inventory_image = "default_sapling_big_oak.png",
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wield_image = "default_sapling_big_oak.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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stack_max = 64,
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groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("default:darkleaves", {
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description = "Dark Oak Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_leaves_big_oak.png"},
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paramtype = "light",
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stack_max = 64,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:darksapling'},
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rarity = 20,
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},
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Jungle Tree --
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minetest.register_node("default:jungletree", {
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@ -1013,6 +1063,15 @@ minetest.register_node("default:wood", {
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:darkwood", {
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description = "Dark Oak Wood Planks",
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tiles = {"default_planks_big_oak.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:water_flowing", {
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description = "Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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BIN
mods/default/textures/default_leaves_big_oak.png
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BIN
mods/default/textures/default_leaves_big_oak.png
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After Width: | Height: | Size: 3.9 KiB |
BIN
mods/default/textures/default_log_big_oak.png
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BIN
mods/default/textures/default_log_big_oak.png
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Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
mods/default/textures/default_log_big_oak_top.png
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BIN
mods/default/textures/default_log_big_oak_top.png
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Binary file not shown.
After Width: | Height: | Size: 4.2 KiB |
BIN
mods/default/textures/default_planks_big_oak.png
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BIN
mods/default/textures/default_planks_big_oak.png
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After Width: | Height: | Size: 3.3 KiB |
BIN
mods/default/textures/default_sapling_big_oak.png
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BIN
mods/default/textures/default_sapling_big_oak.png
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After Width: | Height: | Size: 2.0 KiB |
@ -352,6 +352,15 @@ doors:register_door("doors:door_dark_oak", {
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tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
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})
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minetest.register_craft({
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output = "doors:door_dark_oak 3",
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recipe = {
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{"default:darkwood", "default:darkwood"},
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{"default:darkwood", "default:darkwood"},
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{"default:darkwood", "default:darkwood"},
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}
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})
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--- jungle Door --
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doors:register_door("doors:door_jungle", {
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description = "Jungle Door",
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