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synced 2024-12-26 03:07:32 +01:00
Comment fixes.
* Improve comments, some typo fixes.
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@ -136,8 +136,9 @@ local compostability = {
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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--
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--
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-- handles filling the composter when rightclicked
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-- handler for filling the composter when rightclicked
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-- as an on_rightclick handles, it returns an itemstack
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--
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-- as an on_rightclick handler, it returns an itemstack
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--
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--
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return itemstack
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return itemstack
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@ -181,8 +182,9 @@ end
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local function composter_ready(pos)
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local function composter_ready(pos)
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--
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--
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-- update the composter block to ready for harvesting
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-- update the composter block to ready for harvesting
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-- this function is a callback on_timer.
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-- this function is a node callback on_timer.
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-- the timer is set in function 'composter_fill' when composter level is 7
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-- the timer is set in function 'composter_fill' when composter level is 7
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--
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-- returns false in order to cancel further activity of the timer
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-- returns false in order to cancel further activity of the timer
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--
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--
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minetest.swap_node(pos, {name = "mcl_composters:composter_ready"})
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minetest.swap_node(pos, {name = "mcl_composters:composter_ready"})
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@ -193,14 +195,14 @@ end
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local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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--
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--
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-- handle harvesting bone meal from a ready composter when rightclicked
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-- handler for harvesting bone meal from a ready composter when rightclicked
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--
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--
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if not player or player:get_player_control().sneak then
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if not player or player:get_player_control().sneak then
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return
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return
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end
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end
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-- reset composter to empty
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-- reset ready type composter to empty type
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minetest.swap_node(pos, {name="mcl_composters:composter"})
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minetest.swap_node(pos, {name="mcl_composters:composter"})
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-- spawn bone meal item (wtf dye?! is this how the make white cocoa)
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-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
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minetest.add_item(pos, "mcl_dye:white")
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minetest.add_item(pos, "mcl_dye:white")
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-- TODO play some sounds
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-- TODO play some sounds
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@ -208,7 +210,7 @@ end
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local function composter_get_nodeboxes(level)
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local function composter_get_nodeboxes(level)
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--
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--
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-- Convenience function because the composter nodeboxes are very similar
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-- Convenience function to construct the nodeboxes for varying levels of compost
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--
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--
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local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
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local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
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local top_y = top_y_tbl[level] / 16
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local top_y = top_y_tbl[level] / 16
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@ -225,7 +227,7 @@ local function composter_get_nodeboxes(level)
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end
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end
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--
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--
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-- Register empty composter
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-- Register empty composter node
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-- This is the base model that is craftable and can be placed in an inventory
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-- This is the base model that is craftable and can be placed in an inventory
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--
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--
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minetest.register_node("mcl_composters:composter", {
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minetest.register_node("mcl_composters:composter", {
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