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Add settings for percentage of hostile and peaceful groups spawned
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@ -46,7 +46,7 @@ local FIND_SPAWN_POS_RETRIES = 10
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local MOB_SPAWN_ZONE_INNER = 24
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local MOB_SPAWN_ZONE_INNER = 24
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local MOB_SPAWN_ZONE_MIDDLE = 32
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local MOB_SPAWN_ZONE_MIDDLE = 32
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local MOB_SPAWN_ZONE_OUTER = 128 --TODO not used yet. Should replace aoc
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local MOB_SPAWN_ZONE_OUTER = 128
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-- range for mob count
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-- range for mob count
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local MOB_CAP_INNER_RADIUS = 32
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local MOB_CAP_INNER_RADIUS = 32
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@ -68,12 +68,16 @@ local mob_cap = {
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}
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}
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30
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local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
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local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20
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mcl_log("Mob cap hostile: " .. mob_cap.hostile)
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mcl_log("Mob cap hostile: " .. mob_cap.hostile)
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mcl_log("Mob cap water: " .. mob_cap.water)
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mcl_log("Mob cap water: " .. mob_cap.water)
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mcl_log("Mob cap passive: " .. mob_cap.passive)
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mcl_log("Mob cap passive: " .. mob_cap.passive)
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mcl_log("Percentage of peacefuls spawned: " .. peaceful_percentage_spawned)
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mcl_log("Percentage of peacefuls spawned: " .. peaceful_percentage_spawned)
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mcl_log("Percentage of peaceful spawns are group: " .. peaceful_group_percentage_spawned)
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mcl_log("Percentage of hostile spawns are group: " .. hostile_group_percentage_spawned)
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--do mobs spawn?
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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@ -734,19 +738,10 @@ if mobs_spawn then
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local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
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local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
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--type = "monster",
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-- Some mob examples
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--spawn_class = "hostile",
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--type = "monster", spawn_class = "hostile",
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--type = "animal",
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--type = "animal", spawn_class = "passive",
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--spawn_class = "passive",
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--local cod = { type = "animal", spawn_class = "water",
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--local cod = {
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-- type = "animal",
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-- spawn_class = "water",
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--if mob_type == "animal" then
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--end
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--mcl_log("spawn_class: " .. spawn_class)
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local type_cap = mob_cap[mob_type] or MISSING_CAP_DEFAULT
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local type_cap = mob_cap[mob_type] or MISSING_CAP_DEFAULT
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local close_zone_cap = MOBS_CAP_CLOSE
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local close_zone_cap = MOBS_CAP_CLOSE
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@ -773,6 +768,8 @@ if mobs_spawn then
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cap_space_close = 0
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cap_space_close = 0
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end
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end
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--mcl_log("spawn_class: " .. spawn_class)
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if false and mob_type == "water" then
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if false and mob_type == "water" then
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mcl_log("mob_type: " .. mob_type .. " and pos: " .. minetest.pos_to_string(pos))
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mcl_log("mob_type: " .. mob_type .. " and pos: " .. minetest.pos_to_string(pos))
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mcl_log("wide: " .. mob_total_wide .. "/" .. type_cap)
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mcl_log("wide: " .. mob_total_wide .. "/" .. type_cap)
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@ -922,8 +919,14 @@ if mobs_spawn then
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--everything is correct, spawn mob
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--everything is correct, spawn mob
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local spawn_in_group = mob_def_ent.spawn_in_group or 4
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local spawn_in_group = mob_def_ent.spawn_in_group or 4
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local spawn_group_hostile = (mob_spawn_class == "hostile") and (math.random(100) < hostile_group_percentage_spawned)
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local spawn_group_passive = (mob_spawn_class ~= "hostile") and (math.random(100) < peaceful_group_percentage_spawned)
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mcl_log("spawn_group_hostile: " .. tostring(spawn_group_hostile))
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mcl_log("spawn_group_passive: " .. tostring(spawn_group_passive))
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local spawned
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local spawned
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if spawn_in_group and (math.random(5) == 1) then
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if spawn_in_group and (spawn_group_hostile or spawn_group_passive) then
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local group_min = mob_def_ent.spawn_in_group_min or 1
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local group_min = mob_def_ent.spawn_in_group_min or 1
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if not group_min then group_min = 1 end
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if not group_min then group_min = 1 end
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@ -118,6 +118,12 @@ mobs_disable_blood (Disable mob damage particles) bool false
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#Percentage of peaceful spawn attempts that succeed (default:30)
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#Percentage of peaceful spawn attempts that succeed (default:30)
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mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100
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mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100
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#Percentage of peaceful spawn attempts that are group spawns (default:15)
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mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100
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#Percentage of hostile spawn attempts that are group spawns (default:20)
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mcl_mob_hostile_group_percentage_spawned (Hostile group percentage) int 20 0 100
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#Maximum amount mobs (default:500)
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#Maximum amount mobs (default:500)
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mcl_mob_cap_total (Global mob cap) int 500 0 2048
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mcl_mob_cap_total (Global mob cap) int 500 0 2048
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