mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 11:53:46 +01:00
Fix loosing interact bug in mcl_shields
This commit is contained in:
parent
b136cbf9bb
commit
cffc8e0145
@ -211,16 +211,36 @@ local function set_interact(player, interact)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
|
|
||||||
privs.interact = interact
|
if interact and meta:get_int("mcl_shields:interact_revoked") ~= 0 then
|
||||||
|
meta:set_int("mcl_shields:interact_revoked", 0)
|
||||||
|
privs.interact = true
|
||||||
|
elseif not interact then
|
||||||
|
meta:set_int("mcl_shields:interact_revoked", privs.interact and 1 or 0)
|
||||||
|
privs.interact = nil
|
||||||
|
end
|
||||||
|
|
||||||
minetest.set_player_privs(player_name, privs)
|
minetest.set_player_privs(player_name, privs)
|
||||||
meta:set_int("mcl_privs:interact_revoked",0)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Prevent player from being able to circumvent interact privilage removal by
|
||||||
|
-- using shield.
|
||||||
|
minetest.register_on_priv_revoke(function(name, revoker, priv)
|
||||||
|
if priv == "interact" and revoker then
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player then
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
local meta = player:get_meta()
|
||||||
|
meta:set_int("mcl_shields:interact_revoked", 0)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
local shield_hud = {}
|
local shield_hud = {}
|
||||||
|
|
||||||
local function remove_shield_hud(player)
|
local function remove_shield_hud(player)
|
||||||
|
set_interact(player, true)
|
||||||
|
|
||||||
if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
|
if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
|
||||||
player:hud_remove(shield_hud[player])
|
player:hud_remove(shield_hud[player])
|
||||||
shield_hud[player] = nil
|
shield_hud[player] = nil
|
||||||
@ -233,7 +253,6 @@ local function remove_shield_hud(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
||||||
set_interact(player, true)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local function add_shield_entity(player, i)
|
local function add_shield_entity(player, i)
|
||||||
@ -344,7 +363,7 @@ local function add_shield_hud(shieldstack, player, blocking)
|
|||||||
z_index = -200,
|
z_index = -200,
|
||||||
})
|
})
|
||||||
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
||||||
set_interact(player, nil)
|
set_interact(player, false)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function update_shield_hud(player, blocking, shieldstack)
|
local function update_shield_hud(player, blocking, shieldstack)
|
||||||
|
Loading…
Reference in New Issue
Block a user