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Spawning: remove unused summary_chance
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@ -432,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
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local spawn_dictionary = {}
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--this is where all of the spawning information is kept for mobs that don't naturally spawn
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local non_spawn_dictionary = {}
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local summary_chance = 0
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function mcl_mobs:spawn_setup(def)
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if not mobs_spawn then return end
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@ -494,7 +493,6 @@ function mcl_mobs:spawn_setup(def)
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check_position = check_position,
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on_spawn = on_spawn,
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}
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summary_chance = summary_chance + chance
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end
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function mcl_mobs:mob_light_lvl(mob_name, dimension)
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@ -598,8 +596,6 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
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spawn_dictionary[key]["day_toggle"] = day_toggle
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spawn_dictionary[key]["check_position"] = check_position
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summary_chance = summary_chance + chance
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end
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local two_pi = 2 * math.pi
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@ -985,7 +981,6 @@ if mobs_spawn then
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--grab mob that fits into the spawning location
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--randomly grab a mob, don't exclude any possibilities
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local current_summary_chance = summary_chance
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local spawn_loop_counter = #mob_library_worker_table
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while spawn_loop_counter > 0 do
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@ -1089,7 +1084,6 @@ if mobs_spawn then
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end
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end
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current_summary_chance = current_summary_chance - mob_chance
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spawn_loop_counter = spawn_loop_counter - 1
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end
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end
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