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Make stuck arrows stop processing all other behaviors
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@ -333,7 +333,8 @@ function mod.sticks(self, dtime, entity_def, projectile_def)
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-- Stuck handling
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-- Stuck handling
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if self._stuck then
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if self._stuck then
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return stuck_on_step(self, dtime, entity_def, projectile_def)
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stuck_on_step(self, dtime, entity_def, projectile_def)
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return true
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end
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end
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end
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end
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