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synced 2024-12-26 03:07:32 +01:00
Clean up potion functions. Correct fault where it's possible to index a nil value.
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@ -19,8 +19,6 @@ minetest.register_globalstep(function(dtime)
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if is_invisible[player] and player:get_properties() then
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if is_invisible[player] and player:get_properties() then
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player = player or player:get_luaentity()
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is_invisible[player].timer = is_invisible[player].timer + dtime
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is_invisible[player].timer = is_invisible[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
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if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
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@ -53,15 +51,14 @@ minetest.register_globalstep(function(dtime)
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if entity and entity._cmi_is_mob then
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if entity and entity._cmi_is_mob then
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entity.health = math.max(entity.health - 1, 1)
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entity.health = math.max(entity.health - 1, 1)
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is_poisoned[player].hit_timer = 0
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elseif is_player then
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elseif is_player then
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"})
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"})
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is_poisoned[player].hit_timer = 0
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else -- if not player or mob then remove
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else -- if not player or mob then remove
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is_poisoned[player] = nil
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is_poisoned[player] = nil
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end
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end
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is_poisoned[player].hit_timer = 0
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end
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end
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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@ -77,9 +74,8 @@ minetest.register_globalstep(function(dtime)
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-- Check for regnerating players
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-- Check for regnerating players
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for player, vals in pairs(is_regenerating) do
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for player, vals in pairs(is_regenerating) do
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if is_regenerating[player] and player:get_properties() then
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if is_regenerating[player] then
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player = player or player:get_luaentity()
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is_player = player:is_player()
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is_player = player:is_player()
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entity = player:get_luaentity()
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entity = player:get_luaentity()
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@ -92,14 +88,14 @@ minetest.register_globalstep(function(dtime)
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if is_player then
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if is_player then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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is_regenerating[player].heal_timer = 0
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elseif entity and entity._cmi_is_mob then
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elseif entity and entity._cmi_is_mob then
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entity.health = math.min(entity.hp_max, entity.health + 1)
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entity.health = math.min(entity.hp_max, entity.health + 1)
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is_regenerating[player].heal_timer = 0
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else -- stop regenerating if not a player or mob
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else -- stop regenerating if not a player or mob
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is_regenerating[player] = nil
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is_regenerating[player] = nil
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end
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end
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is_regenerating[player].heal_timer = 0
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end
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end
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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@ -115,9 +111,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for water breathing players
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-- Check for water breathing players
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for player, vals in pairs(is_water_breathing) do
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for player, vals in pairs(is_water_breathing) do
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if is_water_breathing[player] and player:get_properties() then
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if is_water_breathing[player] and player:is_player() then
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player = player or player:get_luaentity()
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is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
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is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
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@ -131,7 +125,7 @@ minetest.register_globalstep(function(dtime)
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is_water_breathing[player] = nil
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is_water_breathing[player] = nil
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end
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end
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elseif not player:get_properties() then
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elseif not player:is_player() then
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is_water_breathing[player] = nil
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is_water_breathing[player] = nil
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end
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end
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